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HomeHome / Total War: Attila / Alans / Buildings / Oriental Harbour
Oriental Harbour AlansAlans Spice Trading Port Level 3

Oriental Harbour

The ancestors watch over those who sail the seas.

The Silk Road was in almost continual use for 1,500 years, making it one of the longest running trade routes in history. The volume of highly-desirable oriental goods sent along the route reached its peak during the rule of the Roman emperors and tailed-off sharply following the Empire's collapse during the 5th century AD. In order to supply Roman demand, oriental traders established sea routes from China in addition to the busy land ones in order to save journey time and increase profits, navigating around south east Asia or over-land to India, then by sea to east Africa and the Egyptian Red Sea coast before finally crossing Egypt into the Mediterranean.

Spice Trading Port

Ruined Trade Docks
Ruined Trade Docks
(att_bld_all_resources_port_spice_ruin)
Spice Trading Port Level 0
Oriental Docks
Oriental Docks
(att_bld_all_resources_port_spice_1)
Spice Trading Port Level 1
Oriental Harbour
Oriental Harbour
(att_bld_all_resources_port_spice_2)
Spice Trading Port Level 2
Oriental Port
Oriental Port
(att_bld_all_resources_port_spice_3)
Spice Trading Port Level 3
Spice Trading Port
Spice Trading Port
(att_bld_all_resources_port_spice_4)
Spice Trading Port Level 4
Oriental Harbour

Building Name

Oriental Harbour

Level Name

att_bld_all_resources_port_spice_2

Building Chain

Spice Trading Port

Building Level

3

Create Time

4

Create Cost

3000

Effects

Road Development: 20 (region_to_region_own)
Wealth: 300 from maritime commerce (building_to_building_own)
Public order: -2 (province_to_province_own)
Resource production: 40 spices (building_to_building_own)
Squalor: +2 (region_to_region_own)

Provides Garrison Army

56 Skeid Longship - Alani Marauder Bows
Skeid Longship - Alani Marauder Bows
(att_shp_alan_bow_lon_light)
Missile Ship
56 Snekkja Longship - Alani Light Marauders
Snekkja Longship - Alani Light Marauders
(att_shp_alan_light_marauders_lon_light)
Melee Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
20 Strike Liburnian - Alani Light Boatmen
Light Ship / Ramming Ship / (att_shp_alan_boatment_lib_light_ram)
Strike Liburnian - Alani Light Boatmen
A lightning-fast vessel for lightning-fast strikes on unsuspecting opponents.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

20 230 230 1800 6 48 32 33 20 40 97 34
2
56 Skeid Longship - Alani Marauder Bows
Light Ship / Missile Ship / (att_shp_alan_bow_lon_light)
Skeid Longship - Alani Marauder Bows
This ship and the men it bears are as strong as wind and tide.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

56 210 160 600 9 35 150 3 4 5 6 1 1 3 78 34
3
56 Snekkja Longship - Alani Light Marauders
Light Ship / Melee Ship / (att_shp_alan_light_marauders_lon_light)
Snekkja Longship - Alani Light Marauders
These small, swift vessels are the ideal tool for raiding.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

56 300 220 1800 7 24 32 10 44 25 118 34
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