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Garamantians Garamantians Household

Warlord Household Members & Objects

A master of the art of war, specialised in military training, inflicting casualties and causing damage.

Warlord
No. Ancillary Transferrable Unique to World Unique to Faction is Wife Ancillary Effects
1 Fanatic Warlord / (att_eos_anc_companion_christian_tanukhid_fanatic_1)
Fanatic
"Onward, Christian soldiers, marching as to war, with the cross of Jesus going on before!"
True False True False Cunning: +3 (character_to_character_own)
2 Fanatic Warlord / (att_eos_anc_companion_christian_tanukhid_fanatic_2)
Fanatic
He who can destroy a thing, controls a thing.
True False True False Cunning: +5 (character_to_character_own)
3 Inscribed Armlet Warlord / (att_eos_anc_item_eastern_inscribed_armlet)
Inscribed Armlet
"The name of my beloved around the wrist of my sword-arm, to give it purpose."
True False True False Zeal: +3 (character_to_character_own)
4 Pharmacopoeia Warlord / (att_eos_anc_item_eastern_poisons_book)
Pharmacopoeia
With which life can be either preserved or taken without a trace remaining.
True False True False Hostile agent success chance: -10% (character_to_character_own)
5 Bed-Roll Warlord / (att_sp_apparel_veteran_bed_roll)
Bed-Roll
"He'd fall asleep anywhere!"
True False True False Military Supply action: +2 replenishment rate (agent_to_agent_action_own)
Chance of being wounded after failure: +5% (character_to_character_own)
6 Camp Fire Warlord / (att_sp_apparel_veteran_camp_fire)
Camp Fire
"If you start singing again, I'm going to shove that tympanum where the sun doesn't shine."
True False True False Military Supply action: +2 replenishment rate (agent_to_agent_action_own)
Chance of being wounded after failure: +5% (character_to_character_own)
Campaign line of sight: +10% (character_to_character_own)
7 Chainmail Armour Warlord / (att_sp_apparel_veteran_chainmail_armour)
Chainmail Armour
"A few links short of a mailcoat."
True False True False Success chance: +5% (character_to_character_own)
Authority: +1 (character_to_character_own)
8 Corinthian Helmet Warlord / (att_sp_apparel_veteran_corinthian_helmet)
Corinthian Helmet
"What? What? Speak up!"
True False True False Zeal: +2 (character_to_character_own)
9 Emerald Ring Warlord / (att_sp_apparel_veteran_emerald_ring)
Emerald Ring
A sure protection against infirmity in the eyes.
True False True False Agent action cost: -10% (character_to_character_own)
10 Gallic Pendant Warlord / (att_sp_apparel_veteran_gallic_pendant)
Gallic Pendant
"A friend of the barbarians is a friend of ours."
True False True False Upkeep cost: -10% for mercenary units (parent army)
Morale: +5 for mercenaries (parent army)
11 General's Disguise Warlord / (att_sp_apparel_veteran_generals_disguise)
General's Disguise
"You, soldier, stop dawdling! Go and get yourself cleaned up at once."
True False True False Skirmish action: +5% casualties inflicted (agent_to_agent_action_own)
Sabotage Walls action: +10 walls breached (agent_to_agent_action_own)
Wound recovery time: -1 (character_to_character_own)
12 Golden Bulla Warlord / (att_sp_apparel_veteran_golden_bulla)
Golden Bulla
"His mum makes him wear it. No, really, you haven't met her..."
True False True False Upkeep cost: -10% for mercenary units (parent army)
13 Golden Seal Ring Warlord / (att_sp_apparel_veteran_golden_seal_ring)
Golden Seal Ring
"Sealed with a fist."
True False True False Military Training action: +5 experience per turn (agent_to_agent_action_own)
Agent action cost: -10% (character_to_character_own)
Construction cost: -3% for military buildings (local province)
14 Golden Torc Warlord / (att_sp_apparel_veteran_golden_torc)
Golden Torc
A fine twist of gold embodies the status of the wearer.
True False True False Military Training action: +5 experience per turn (agent_to_agent_action_own)
Agent action cost: -10% (character_to_character_own)
15 Grey Camouflage Warlord / (att_sp_apparel_veteran_grey_camouflage)
Grey Camouflage
"Did that rock just move?"
True False True False Military Supply action: +1 replenishment rate (agent_to_agent_action_own)
16 Hunter's Cloak Warlord / (att_sp_apparel_veteran_hunters_cloak)
Hunter's Cloak
Able to stalk the forest unseen and unheard.
True False True False Trap action: +10% chance of stopping target (agent_to_agent_action_own)
Cunning: +1 (character_to_character_own)
Campaign spotting chance: +3% (character_to_character_own)
17 Illyrian Pendant Warlord / (att_sp_apparel_veteran_illyrian_pendant)
Illyrian Pendant
"Always ready for a fight and to face danger, but slow-witted."
True False True False Recruitment cost: -3% for mercenary units (accompanying general)
Upkeep cost: -10% for mercenary units (parent army)
Morale: +5 for mercenaries (parent army)
18 Lamellar Armour Warlord / (att_sp_apparel_veteran_lamellar_armour)
Lamellar Armour
"It's all scaly!"
True False True False Oppress action: +3% chance of converting target (agent_to_agent_action_own)
Success chance: +5% (character_to_character_own)
Authority: +1 (character_to_character_own)
19 Old Leather Armour Warlord / (att_sp_apparel_veteran_old_leather_armour)
Old Leather Armour
"Tough as old boots, in-fact it's probably made from them."
True False True False Success chance: +5% (character_to_character_own)
20 Phrygian Helmet Warlord / (att_sp_apparel_veteran_phrygian_helmet)
Phrygian Helmet
"Oi, keep your hands off my Phrygian helmet!"
True False True False Harass Army action: +5% casualties inflicted (agent_to_agent_action_own)
Sabotage Building action: +3% damage caused (agent_to_agent_action_own)
Zeal: +2 (character_to_character_own)
21 Raider's Armour Warlord / (att_sp_apparel_veteran_raiders_armour)
Raider's Armour
People tend to be annoyed when you torch their homes, so it's best to defend yourself.
True False True False Assault action: +3% chance of killing target (agent_to_agent_action_own)
Raid Settlement action: +10% damage caused (agent_to_agent_action_own)
Hostile agent success chance: -5% (character_to_character_own)
22 Raider's Boots Warlord / (att_sp_apparel_veteran_raiders_boots)
Raider's Boots
When executing hit and run tactics, it's good to have a decent pair of boots for the running part.
True False True False Raid Settlement action: +10% damage caused (agent_to_agent_action_own)
23 Raider's Helm Warlord / (att_sp_apparel_veteran_raiders_helm)
Raider's Helm
Stops your hair catching alight.
True False True False Raid Settlement action: +10% damage caused (agent_to_agent_action_own)
Hostile agent success chance: -5% (character_to_character_own)
24 Soldier Disguise Warlord / (att_sp_apparel_veteran_soldier_disguise)
Soldier Disguise
"Vale! Time to slip figs into the wine rations."
True False True False Skirmish action: +5% casualties inflicted (agent_to_agent_action_own)
Sabotage Walls action: +10 walls breached (agent_to_agent_action_own)
25 Trapper's Outfit Warlord / (att_sp_apparel_veteran_trappers_outfit)
Trapper's Outfit
That which catches wild animals can also be used for civilised ones.
True False True False Trap action: +10% chance of stopping target (agent_to_agent_action_own)
Cunning: +1 (character_to_character_own)
26 Vandal Armour Warlord / (att_sp_apparel_veteran_vandal_armour)
Vandal Armour
Up 'n' plunder.
True False True False Campaign movement range: +5% (character_to_character_own)
Razing income: +2% (accompanying general)
Sacking income: +4% (accompanying general)
27 Vandal Helmet Warlord / (att_sp_apparel_veteran_vandal_helmet)
Vandal Helmet
"I'm told he carries his booty under his helmet."
True False True False Campaign movement range: +5% (character_to_character_own)
Razing income: +2% (accompanying general)
Sacking income: +4% (accompanying general)
28 Vandal Tunic Warlord / (att_sp_apparel_veteran_vandal_tunic)
Vandal Tunic
"If it's not nailed down, pick it up. In fact, ignore me - even if it is nailed down!"
True False True False Razing income: +2% (accompanying general)
Sacking income: +4% (accompanying general)
29 Veteran's Armour Warlord / (att_sp_apparel_veteran_veterans_armour)
Veteran's Armour
Stories from the limes are sure to be popular among the nobility.
True False True False Call to Arms action: +3 recruitment capacity (agent_to_agent_action_own)
Public order: +10 from military presence (local province)
Research rate: +2% for military developments (factionwide)
30 Veteran's Helm Warlord / (att_sp_apparel_veteran_veterans_helm)
Veteran's Helm
"Each of these dents has a story behind it… this one's from a bar fight."
True False True False Public order: +10 from military presence (local province)
31 Veteran's Shield Warlord / (att_sp_apparel_veteran_veterans_shield)
Veteran's Shield
"A wooden shield, inlaid with the teeth of my enemies."
True False True False Public order: +10 from military presence (local province)
Research rate: +2% for military developments (factionwide)
32 Wagon Rider's Disguise Warlord / (att_sp_apparel_veteran_wagon_riders_disguise)
Wagon Rider's Disguise
"I'm just taking this wagon… for repairs."
True False True False Sabotage Walls action: +10 walls breached (agent_to_agent_action_own)
33 War Helm Warlord / (att_sp_apparel_veteran_war_helm)
War Helm
"Impressive, but why give your head handles for a foe?"
True False True False Harass Army action: +5% casualties inflicted (agent_to_agent_action_own)
Zeal: +2 (character_to_character_own)
34 Woodsman's Garb Warlord / (att_sp_apparel_veteran_woodsmans_garb)
Woodsman's Garb
"I know the ways of this wood better than any other man."
True False True False Trap action: +10% chance of stopping target (agent_to_agent_action_own)
35 Animal Trader Warlord / (att_sp_companion_veteran_animal_trader)
Animal Trader
"Would I sell you a duff cow? Would I? Well, would I?"
True False True False Sabotage Army action: -5% melee and missile damage (agent_to_agent_action_own)
Campaign movement range: +10% (character_to_character_own)
36 Bard Warlord / (att_sp_companion_veteran_bard)
Bard
"Lemme sing you a story…"
True False True False Call to Arms action: +10 recruitment capacity (agent_to_agent_action_own)
Public order: +5 from military presence (local province)
37 Body Slave Warlord / (att_sp_companion_veteran_body_slave)
Body Slave
Some have a taste for snails and oysters.
True False True False Construction cost: -10% for military buildings (local province)
38 Carnifex Warlord / (att_sp_companion_veteran_carnifex)
Carnifex
Pain and death: wrongdoers always understand these things.
True False True False Oppress action: +10% chance of converting target (agent_to_agent_action_own)
Success chance: +3% (character_to_character_own)
39 Childhood Friend Warlord / (att_sp_companion_veteran_childhood_friend)
Childhood Friend
"Are you mad? The Alliance!"
True False True False Hostile agent success chance: -10% (character_to_character_own)
40 Coinmaker Warlord / (att_sp_companion_veteran_coinmaker)
Coinmaker
Mercenaries paid in gold, silver or electrum have loyalty.
True False True False Recruitment cost: -5% for mercenary units (accompanying general)
Morale: +10 for mercenaries (parent army)
41 Cyrenaican Spy Warlord / (att_sp_companion_veteran_cyrenaican_spy)
Cyrenaican Spy
It's useful to know what your eastern neighbours are thinking.
True False True False Campaign line of sight: +10% (character_to_character_own)
42 Dancer Warlord / (att_sp_companion_veteran_dancer)
Dancer
Flexibility has many charms.
True False True False Cunning: +2 (character_to_character_own)
43 Diobolaria Warlord / (att_sp_companion_veteran_diobolaria)
Diobolaria
"I'm a soldier's woman. That's why his men like me."
True False True False Trap action: +3% chance of stopping target (agent_to_agent_action_own)
Cunning: +2 (character_to_character_own)
Campaign spotting chance: +5% (character_to_character_own)
44 Epic Bard Warlord / (att_sp_companion_veteran_epic_bard)
Epic Bard
Awesome deeds by great men need an epic retelling!
True False True False Call to Arms action: +10 recruitment capacity (agent_to_agent_action_own)
Public order: +5 from military presence (local province)
Research rate: +1% for military developments (factionwide)
45 German Giant Warlord / (att_sp_companion_veteran_german_giant)
German Giant
"Big chap. Big beard. Big feet. Big-- other things. Can't miss him."
True False True False Sabotage Building action: +10% damage caused (agent_to_agent_action_own)
Zeal: +1 (character_to_character_own)
46 German Heroic Axeman Warlord / (att_sp_companion_veteran_german_heroic_axeman)
German Heroic Axeman
"Necks or logs. Much the same. Ya?"
True False True False Morale: +10 for mercenaries (parent army)
47 German Scout Warlord / (att_sp_companion_veteran_german_scout)
German Scout
"They're coming! They're in the trees!"
True False True False Military Supply action: +1 replenishment rate (agent_to_agent_action_own)
Campaign line of sight: +10% (character_to_character_own)
48 Grain Trader Warlord / (att_sp_companion_veteran_grain_trader)
Grain Trader
"Hungry bellies do not make for a happy people."
True False True False Campaign movement range: +10% (character_to_character_own)
49 Hunting Dog Warlord / (att_sp_companion_veteran_hunting_dog)
Hunting Dog
"He has a nose for treachery!"
True False True False Military Training action: +3 experience per turn (agent_to_agent_action_own)
Agent action cost: -5% (character_to_character_own)
Construction cost: -10% for military buildings (local province)
50 Iberian Mercenary Captain Warlord / (att_sp_companion_veteran_iberian_mercenary_captain)
Iberian Mercenary Captain
"Look, this falcata is really sharp, so don't put your hand on the-- BUGGER!"
True False True False Recruitment cost: -5% for mercenary units (accompanying general)
Upkeep cost: -3% for mercenary units (parent army)
Morale: +10 for mercenaries (parent army)
51 Kindly Torturer Warlord / (att_sp_companion_veteran_kindly_torturer)
Kindly Torturer
"Doesn't hurt me. Do you want to feel how it feels?"
True False True False Oppress action: +10% chance of converting target (agent_to_agent_action_own)
Success chance: +3% (character_to_character_own)
52 Lupa Warlord / (att_sp_companion_veteran_lupa)
Lupa
Some distractions from duty have a high price.
True False True False Cunning: +2 (character_to_character_own)
Campaign spotting chance: +5% (character_to_character_own)
53 Master of Assassins Warlord / (att_sp_companion_veteran_master_of_assassins)
Master of Assassins
Cunning has a sharper edge than any sword.
True False True False Assault action: +5% chance of killing target (agent_to_agent_action_own)
Raid Settlement action: +3% damage caused (agent_to_agent_action_own)
Hostile agent success chance: -10% (character_to_character_own)
54 Master Trader Warlord / (att_sp_companion_veteran_master_trader)
Master Trader
Wealth is always a practical matter.
True False True False Sabotage Army action: -5% melee and missile damage (agent_to_agent_action_own)
Looting income: +4% (parent army)
Sacking income: +2% (accompanying general)
55 Plebeian Turncoat Warlord / (att_sp_companion_veteran_plebeian_turncoat)
Plebeian Turncoat
"Rich bastards always think they're going to win. That's why they'll bloody lose."
True False True False Sabotage Building action: +10% damage caused (agent_to_agent_action_own)
56 Smooth-Tongued Bard Warlord / (att_sp_companion_veteran_smooth_tongued_bard)
Smooth-Tongued Bard
"My master does not care for your soft-tongued babble!"
True False True False Call to Arms action: +10 recruitment capacity (agent_to_agent_action_own)
57 Spymaster Warlord / (att_sp_companion_veteran_spymaster)
Spymaster
"I pull strings. And puppets better dance when I do."
True False True False Harass Army action: +3% casualties inflicted (agent_to_agent_action_own)
Sabotage Building action: +10% damage caused (agent_to_agent_action_own)
Zeal: +1 (character_to_character_own)
58 Trophy Hunter Warlord / (att_sp_companion_veteran_trophy_hunter)
Trophy Hunter
"One ugly mother--"
True False True False Military Supply action: +1 replenishment rate (agent_to_agent_action_own)
Chance of being wounded after failure: +3% (character_to_character_own)
Campaign line of sight: +10% (character_to_character_own)
59 Twisted Assassin Warlord / (att_sp_companion_veteran_twisted_assassin)
Twisted Assassin
A human computer with the soul of a cold-eyed killer. In the wrong game.
True False True False Assault action: +5% chance of killing target (agent_to_agent_action_own)
Hostile agent success chance: -10% (character_to_character_own)
60 Wise Man Warlord / (att_sp_companion_veteran_wise_man)
Wise Man
"Wisdom? Wisdom? I do not have wisdom! I have age!"
True False True False Wound recovery time: -1 (character_to_character_own)
61 Witch Warlord / (att_sp_companion_veteran_witch)
Witch
"Slap that poultice on. And yes, it's supposed to smell like that!"
True False True False Skirmish action: +3% casualties inflicted (agent_to_agent_action_own)
Sabotage Walls action: +5 walls breached (agent_to_agent_action_own)
Wound recovery time: -1 (character_to_character_own)
62 Armatura Warlord / (att_sp_item_veteran_armatura)
Armatura
Watch out for splinters.
True False True False Military Training action: +10 experience per turn (agent_to_agent_action_own)
Construction cost: -5% for military buildings (local province)
63 Broken Arrows Warlord / (att_sp_item_veteran_broken_arrows)
Broken Arrows
"Well… maybe we can just run up and stab them? What do you think?"
True False True False Sabotage Army action: -10% melee and missile damage (agent_to_agent_action_own)
64 Bursa Warlord / (att_sp_item_veteran_bursa)
Bursa
Carrying currency around is a good way to avoid mishaps.
True False True False Recruitment cost: -10% for mercenary units (accompanying general)
Upkeep cost: -5% for mercenary units (parent army)
65 Chatrang Board Warlord / (att_sp_item_veteran_chatrang_board)
Chatrang Board
"I'm sure warriors of future ages will play this game as well."
True False True False Call to Arms action: +5 recruitment capacity (agent_to_agent_action_own)
Public order: +3 from military presence (local province)
Research rate: +3% for military developments (factionwide)
66 Chest of Coins Warlord / (att_sp_item_veteran_chest_of_coins)
Chest of Coins
Everyone loves treasure chests. Well, maybe not so much the chests themselves…
True False True False Recruitment cost: -10% for mercenary units (accompanying general)
Upkeep cost: -5% for mercenary units (parent army)
Morale: +3 for mercenaries (parent army)
67 Club Warlord / (att_sp_item_veteran_club)
Club
If you can't join them, beat them. To death, preferably.
True False True False Skirmish action: +10% casualties inflicted (agent_to_agent_action_own)
68 Coins Warlord / (att_sp_item_veteran_coins)
Coins
The language of money is understood across the world.
True False True False Recruitment cost: -10% for mercenary units (accompanying general)
69 Falx Warlord / (att_sp_item_veteran_dacian_falx)
Falx
"Nasty thing: bloody sharp too!"
True False True False Harass Army action: +10% casualties inflicted (agent_to_agent_action_own)
Sabotage Building action: +5% damage caused (agent_to_agent_action_own)
70 Falcata Warlord / (att_sp_item_veteran_falcata)
Falcata
"Eat iron death!"
True False True False Assault action: +10% chance of killing target (agent_to_agent_action_own)
Raid Settlement action: +5% damage caused (agent_to_agent_action_own)
Hostile agent success chance: -3% (character_to_character_own)
71 False Toe Warlord / (att_sp_item_veteran_false_toe)
False Toe
"It's the finest toe that money can buy."
True False True False Military Supply action: +1 replenishment rate (agent_to_agent_action_own)
Chance of being wounded after failure: +10% (character_to_character_own)
Campaign line of sight: +10% (character_to_character_own)
72 Flayed Enemy's Skin Warlord / (att_sp_item_veteran_flayed_enemys_skin)
Flayed Enemy's Skin
"When I am bored with my cloak, he will make a fine drumhead!"
True False True False Oppress action: +5% chance of converting target (agent_to_agent_action_own)
Authority: +2 (character_to_character_own)
73 Gladius Warlord / (att_sp_item_veteran_gladius)
Gladius
Whereas slashes are rarely fatal, few survive an encounter with the stabbing blade.
True False True False Skirmish action: +10% casualties inflicted (agent_to_agent_action_own)
Wound recovery time: -1 (character_to_character_own)
74 Hasta Pura Warlord / (att_sp_item_veteran_hasta_pura)
Hasta Pura
"I got this for saving the Consul's life."
True False True False Oppress action: +5% chance of converting target (agent_to_agent_action_own)
Success chance: +2% (character_to_character_own)
Authority: +2 (character_to_character_own)
75 Kassai Target Warlord / (att_sp_item_veteran_kassai_target)
Kassai Target
"Bullseye!"
True False True False Military Training action: +10 experience per turn (agent_to_agent_action_own)
76 Kopis Warlord / (att_sp_item_veteran_kopis)
Kopis
Owning this sword means you can always cut right to the heart of the matter.
True False True False Assault action: +10% chance of killing target (agent_to_agent_action_own)
Raid Settlement action: +5% damage caused (agent_to_agent_action_own)
77 Kylix Warlord / (att_sp_item_veteran_kylix)
Kylix
The committed drinker should always know where to find his favourite cup.
True False True False Campaign movement range: +3% (character_to_character_own)
Campaign spotting chance: +10% (character_to_character_own)
Campaign line of sight: +10% (character_to_character_own)
78 Longsword Warlord / (att_sp_item_veteran_longsword)
Longsword
"I've paid for this privilege with my blood."
True False True False Skirmish action: +10% casualties inflicted (agent_to_agent_action_own)
Sabotage Walls action: +3 walls breached (agent_to_agent_action_own)
Wound recovery time: -1 (character_to_character_own)
79 Ludus Latrunculorum Warlord / (att_sp_item_veteran_ludus_latrunculorum)
Ludus Latrunculorum
"The Dux must be protected at all costs."
True False True False Call to Arms action: +5 recruitment capacity (agent_to_agent_action_own)
Research rate: +3% for military developments (factionwide)
80 Plumbatus Warlord / (att_sp_item_veteran_plumbatus)
Plumbatus
"One hundred and eighty!"
True False True False Chance of being wounded after failure: +10% (character_to_character_own)
81 Prisoner's Head Warlord / (att_sp_item_veteran_prisoners_head)
Prisoner's Head
The severed head of a captive protects its bearer.
True False True False Authority: +2 (character_to_character_own)
82 Quintain Warlord / (att_sp_item_veteran_quintain)
Quintain
"I think you'll find the man with eighteen foot lance automatically wins…"
True False True False Military Training action: +10 experience per turn (agent_to_agent_action_own)
Agent action cost: -3% (character_to_character_own)
Construction cost: -5% for military buildings (local province)
83 Rhyton Warlord / (att_sp_item_veteran_rhyton)
Rhyton
"I've got the Total War horn!"
True False True False Campaign spotting chance: +10% (character_to_character_own)
Campaign line of sight: +10% (character_to_character_own)
84 Rusty Armour Warlord / (att_sp_item_veteran_rusty_armour)
Rusty Armour
Just looking at this armour is enough to make it turn to dust. It's wonderfully light though.
True False True False Sabotage Army action: -10% melee and missile damage (agent_to_agent_action_own)
Looting income: +2% (parent army)
Sacking income: +4% (accompanying general)
85 Rusty Blade Warlord / (att_sp_item_veteran_rusty_blade)
Rusty Blade
It may not kill you instantly, but you're likely to catch something.
True False True False Sabotage Army action: -10% melee and missile damage (agent_to_agent_action_own)
Looting income: +4% (parent army)
Sacking income: +2% (accompanying general)
86 Spiked Shield Warlord / (att_sp_item_veteran_spiked_shield)
Spiked Shield
Turn defence into offense with a really sharp bit of metal.
True False True False Chance of being wounded after failure: +10% (character_to_character_own)
Campaign line of sight: +10% (character_to_character_own)
87 Tafl Board Warlord / (att_sp_item_veteran_tafl_board)
Tafl Board
"Outnumbered 2-to-1, the King must escape!"
True False True False Research rate: +3% for military developments (factionwide)
88 Thracian Drinking Horn Warlord / (att_sp_item_veteran_thracian_drinking_horn)
Thracian Drinking Horn
"I've got the Total War horn!"
True False True False Campaign spotting chance: +10% (character_to_character_own)
89 Verutum Warlord / (att_sp_item_veteran_verutum)
Verutum
"Did you see that? A badger throwing a javelin!"
True False True False Harass Army action: +10% casualties inflicted (agent_to_agent_action_own)
90 Xiphos Warlord / (att_sp_item_veteran_xiphos)
Xiphos
"You can cut through light itself with this."
True False True False Assault action: +10% chance of killing target (agent_to_agent_action_own)
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