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Griefship - Grave Guard Vampire CountsVampire Counts Melee Ship

Griefship - Grave Guard

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Stalwart defenders of the crypts, Grave Guards possess a fighting skill beyond that of the usual wights.

Even for a Black Orc, Grimgor's thirst for war was exceptional. If a single day went by without a battle, Grimgor was known to start camp-decimating arguments, his one good eye blazing with eagerness to find fault and start a good scrap. Two days without a battle and Grimgor would smite anything he could reach, save (perhaps) his fellow Black Orcs. No one knows for sure what would happen if three days without a battle ever occurred, but even scarred veterans tremble just to think of it. This unquenchable thirst for battle is a sign that marks out a Warboss for leadership, a sign that the Orc is favoured by Gork (or Mork). In a hulking Black Orc with unmatched fighting skills and ferocity it has marked out Grimgor for greatness; the prophet and harbinger of Gork (or Mork).

(Grave Guard)
Upon the walls of Drakenhof Castle, and the other Vampire-haunted keeps of Sylvania, patrol tireless warriors clad in rust-gnawed armour. These dread sentries are the Grave Guard - Wights drawn from their ancient tombs to act as guardians for the Vampire rulers of Sylvania. Although their bodies have decayed, leaving only bones and tattered flesh, Grave Guard are held together by evil magic so strong that it has endured for centuries. They wear ancient battle gear of primitive alloy, corroded by time and dusty with the years. These eerie, silent sentinels stand constant vigil on the crumbling battlements and at the iron-bound gates, never resting, eternally ready to defend their Vampire masters. When a Vampire marches forth, his Grave Guard advance at the head of the Undead host. They form a formidable corps of warriors, their enchanted blades cutting down the toughest of enemies with strike after pitiless strike.

Griefship - Grave Guard

Unit Name

Griefship - Grave Guard

Main Unit Key

wh_main_vmp_shp_griefship

Land Unit Key

wh_main_vmp_inf_grave_guard_0

Naval Unit Key

wh_main_vmp_shp_griefship

Soldiers

140

Category

Heavy Ship

Class

Melee Ship

Custom Battle Cost

800

Recruitment Cost

800

Upkeep Cost

200

Ship Health

└ Ship

wh_main_ship_heavy_dummy

Ship Speed

Melee Attack

22

Weapon Strength (Weapon Damage)

38

├ Melee Weapon

wh_main_vmp_wightblade_grave_guard

├ Melee Damage Base

30

├ Melee Damage Ap

8

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

8

Charge Bonus

8

Melee Defence

36

├ Base Defence

36

├ Shield

wh_missile_block_55_wood

└ Shield Defence

0

Armour

145

├ Armour

wh_main_vmp_heavy_plate

├ Armour Defence

90

└ Shield Armour

55

Health

69

├ Man Entity

wh_main_infantry_slow_dismembers

├ Man Speed

28

├ Man Health

8

└ Bonus Hit Points

61

Leadership (Base Morale)

50

Abilities

Grave Guard
  • The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
  • The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects leaving naught but dust.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their [[img:icon_morale]][[/img]]leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Undead
    The unit is Undead (does not rout, immune to terror, becomes unstable when [[img:icon_morale]][[/img]]{{tr:morale}} is low). It will suffer from [[img:icon_attrition]][[/img]]attrition when moving through territory not owned by the Undead.

Strengths & Weaknesses

No Strengths and Weaknesses