Fell BatsFell Bats fall upon their enemies in a seething mass; in numbers, they become overwhelming.
With a body as long as a grown man, Fell Bats are a fearsome sight. They are darker than midnight and silent as death, even when in full flight. In fact, the only noises that Fell Bat makes on the hunt are horrible gobbling slurps when it sinks its distended mouth into living flesh. In truth, a Fell bet bears as much resemblance to an ordinary bat as a maddened lion does to a domestic cat. Those who have encountered them, and lived, tell how they hunt with unerring accuracy, swooping down to knock Knights from their saddles or pick off lone warriors unawares. Vampires view Fell Bats much as a Bretonnian Lord might his prized hunting falcons. Precious sweetmeats are offered to Fell Bats from the ramparts of the Vampire's fortress, but to harness an entire flock, a grander sacrifice must be made. A fresh victim, belly-slit and screaming, or a terrified messenger sent to run into the night with his eyes put out is more to their taste. Once they have the scene of gore, they will fall upon the enemy battle line with bloodthirsty intent.
Unit NameFell Bats
Main Unit Keywh_main_vmp_mon_fell_bats
Land Unit Keywh_main_vmp_mon_fell_bats
Naval Unit Keywh_main_shp_transport
Land Unit GroupFlying War Beasts
Naval Unit GroupFlying War Beasts
Custom Battle Cost350
├ Melee Weaponwh_main_vmp_fell_bats
├ Melee Damage Base20
├ Melee Damage Ap2
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence48
└ Shield Defence0
├ Armour Defence0
└ Shield Armour0
├ Man Entitywh_main_flying_fell_bat_blood
├ Man Speed70
├ Man Health8
└ Bonus Hit Points51
Leadership (Base Morale)30
The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects leaving naught but dust.
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
The unit is Undead (does not rout, immune to terror, becomes unstable when attrition when moving through territory not owned by the Undead.
Strengths & Weaknesses
- Weak Against Armour
This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.
This unit is comparably cheap to recruit, maintain and replenish.