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Grave Guard (Great Weapons) Vampire CountsVampire Counts Melee Infantry

Grave Guard (Great Weapons)

Stalwart defenders of the crypts, Grave Guards possess a fighting skill beyond that of the usual wights.

Upon the walls of Drakenhof Castle, and the other Vampire-haunted keeps of Sylvania, patrol tireless warriors clad in rust-gnawed armour. These dread sentries are the Grave Guard - Wights drawn from their ancient tombs to act as guardians for the Vampire rulers of Sylvania. Although their bodies have decayed, leaving only bones and tattered flesh, Grave Guard are held together by evil magic so strong that it has endured for centuries. They wear ancient battle gear of primitive alloy, corroded by time and dusty with the years. These eerie, silent sentinels stand constant vigil on the crumbling battlements and at the iron-bound gates, never resting, eternally ready to defend their Vampire masters. When a Vampire marches forth, his Grave Guard advance at the head of the Undead host. They form a formidable corps of warriors, their enchanted blades cutting down the toughest of enemies with strike after pitiless strike.

Grave Guard (Great Weapons)

Unit Name

Grave Guard (Great Weapons)

Main Unit Key

wh_main_vmp_inf_grave_guard_1

Land Unit Key

wh_main_vmp_inf_grave_guard_1

Naval Unit Key

wh_main_shp_transport

Soldiers

120

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

950

Recruitment Cost

950

Upkeep Cost

237

Melee Attack

22

Weapon Strength (Weapon Damage)

38

├ Melee Weapon

wh_main_vmp_wightblade_grave_guard_great

├ Melee Damage Base

10

├ Melee Damage Ap

28

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

8

Charge Bonus

10

Melee Defence

25

├ Base Defence

25

├ Shield

none

└ Shield Defence

0

Armour

90

├ Armour

wh_main_vmp_heavy_plate

├ Armour Defence

90

└ Shield Armour

0

Health

69

├ Man Entity

wh_main_infantry_slow_dismembers

├ Man Speed

28

├ Man Health

8

└ Bonus Hit Points

61

Leadership (Base Morale)

50

Abilities

Grave Guard (Great Weapons)
  • The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
  • The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects leaving naught but dust.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their [[img:icon_morale]][[/img]]leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Undead
    The unit is Undead (does not rout, immune to terror, becomes unstable when [[img:icon_morale]][[/img]]{{tr:morale}} is low). It will suffer from [[img:icon_attrition]][[/img]]attrition when moving through territory not owned by the Undead.

Strengths & Weaknesses

No Strengths and Weaknesses
Requires Buildings
Grave Guard (Great Weapons) Lv. 0 Mausoleum
Mausoleum
(wh_main_vmp_cemetary_3)
Level 2
Garrison Buildings
Grave Guard (Great Weapons) x 2 Drakenhof (Shady Township)
Drakenhof (Shady Township)
(wh_main_special_settlement_castle_drakenhof_3_vmp)
Level 3
Grave Guard Watchtower
Grave Guard Watchtower
(wh_main_vmp_garrison_2)
Level 1
Grave Guard (Great Weapons) x 4 Castle Drakenhof (Accursed City)
Castle Drakenhof (Accursed City)
(wh_main_special_settlement_castle_drakenhof_4_vmp)
Level 4
Castle Drakenhof (Dark Castle)
Castle Drakenhof (Dark Castle)
(wh_main_special_settlement_castle_drakenhof_5_vmp)
Level 5
Grave Guard (Great Weapons) x 3 Skeletal Walls
Skeletal Walls
(wh_main_vmp_walls_2)
Level 1
Blasphemous Bulwark
Blasphemous Bulwark
(wh_main_vmp_walls_3)
Level 2