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Crypt Ghouls Vampire CountsVampire Counts Melee Infantry

Crypt Ghouls

Crypt Ghouls are barely sentient but they can fight, using their claws and makeshift weapons to rip men apart.

Crypt Ghouls are ugly, stooping creatures with only a vestigial sense of reason. Their skin is sallow and filthy, their eyes are bestial and insane, and their snarling lips reveal sharp-pointed teeth in slavering mouths. Dressed only in the rags they pull from their victims, the Crypt Ghouls carry weapons they have picked up or have crudely fashioned from the remains of their unwholesome meals. These skulking fiends do not need such implements to kill, however, for they have long claws sufficient for their needs. These claws are encrusted with grave-filthy and decaying meat; those that take even the lightest scratch from their talons can die from unnaturally potent infections that spread through the victim's body. In addition, their constant diet of rot-fouled meat confers a sinewy and unwholesome resilience.

Crypt Ghouls

Unit Name

Crypt Ghouls

Main Unit Key

wh_main_vmp_inf_crypt_ghouls

Land Unit Key

wh_main_vmp_inf_crypt_ghouls

Naval Unit Key

wh_main_shp_transport

Soldiers

120

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

500

Recruitment Cost

500

Upkeep Cost

125

Melee Attack

27

Weapon Strength (Weapon Damage)

38

├ Melee Weapon

wh_main_claws_ghouls

├ Melee Damage Base

36

├ Melee Damage Ap

2

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

15

Melee Defence

24

├ Base Defence

24

├ Shield

none

└ Shield Defence

0

Armour

10

├ Armour

wh_main_vmp_crypt_ghouls

├ Armour Defence

10

└ Shield Armour

0

Health

54

├ Man Entity

wh_main_vmp_inf_ghoul_blood_dismembers

├ Man Speed

38

├ Man Health

8

└ Bonus Hit Points

46

Leadership (Base Morale)

44

Abilities

Crypt Ghouls
  • The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
  • The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects leaving naught but dust.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their [[img:icon_morale]][[/img]]leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Undead
    The unit is Undead (does not rout, immune to terror, becomes unstable when [[img:icon_morale]][[/img]]{{tr:morale}} is low). It will suffer from [[img:icon_attrition]][[/img]]attrition when moving through territory not owned by the Undead.

Strengths & Weaknesses

No Strengths and Weaknesses
Requires Buildings
Crypt Ghouls Lv. 0 Defiled Cairn
Defiled Cairn
(wh_main_vmp_bindingcircle_1)
Level 0
Binding Circle
Binding Circle
(wh_main_vmp_bindingcircle_2)
Level 1
Lodestone of Darkness
Lodestone of Darkness
(wh_main_vmp_bindingcircle_3)
Level 2
Garrison Buildings
Crypt Ghouls x 4 Occupied Altdorf (Shady Township)
Occupied Altdorf (Shady Township)
(wh_main_special_settlement_altdorf_3_vmp)
Level 3
Drakenhof (Crumbling Hamlet)
Drakenhof (Crumbling Hamlet)
(wh_main_special_settlement_castle_drakenhof_1_vmp)
Level 1
Drakenhof (Corrupted Village)
Drakenhof (Corrupted Village)
(wh_main_special_settlement_castle_drakenhof_2_vmp)
Level 2
Drakenhof (Shady Township)
Drakenhof (Shady Township)
(wh_main_special_settlement_castle_drakenhof_3_vmp)
Level 3
Occupied Couronne (Shady Township)
Occupied Couronne (Shady Township)
(wh_main_special_settlement_couronne_3_vmp)
Level 3
Occupied Kislev (Shady Township)
Occupied Kislev (Shady Township)
(wh_main_special_settlement_kislev_3_vmp)
Level 3
Occupied Miragliano (Shady Township)
Occupied Miragliano (Shady Township)
(wh_main_special_settlement_miragliano_3_vmp)
Level 3
Shady Township
Shady Township
(wh_main_vmp_settlement_major_3)
Level 3
Shady Township
Shady Township
(wh_main_vmp_settlement_major_3_coast)
Level 3
Ghost Fence
Ghost Fence
(wh_main_vmp_walls_1)
Level 0
Crypt Ghouls x 2 Occupied Altdorf (Accursed City)
Occupied Altdorf (Accursed City)
(wh_main_special_settlement_altdorf_4_vmp)
Level 4
Occupied Altdorf (Dark Castle)
Occupied Altdorf (Dark Castle)
(wh_main_special_settlement_altdorf_5_vmp)
Level 5
Occupied Couronne (Accursed City)
Occupied Couronne (Accursed City)
(wh_main_special_settlement_couronne_4_vmp)
Level 4
Occupied Couronne (Dark Castle)
Occupied Couronne (Dark Castle)
(wh_main_special_settlement_couronne_5_vmp)
Level 5
Occupied Kislev (Accursed City)
Occupied Kislev (Accursed City)
(wh_main_special_settlement_kislev_4_vmp)
Level 4
Occupied Kislev (Dark Castle)
Occupied Kislev (Dark Castle)
(wh_main_special_settlement_kislev_5_vmp)
Level 5
Occupied Miragliano (Accursed City)
Occupied Miragliano (Accursed City)
(wh_main_special_settlement_miragliano_4_vmp)
Level 4
Occupied Miragliano (Dark Castle)
Occupied Miragliano (Dark Castle)
(wh_main_special_settlement_miragliano_5_vmp)
Level 5
Accursed City
Accursed City
(wh_main_vmp_settlement_major_4)
Level 4
Accursed City
Accursed City
(wh_main_vmp_settlement_major_4_coast)
Level 4
Dark Castle
Dark Castle
(wh_main_vmp_settlement_major_5)
Level 5
Dark Castle
Dark Castle
(wh_main_vmp_settlement_major_5_coast)
Level 5
Shady Township
Shady Township
(wh_main_vmp_settlement_minor_3)
Level 3
Shady Township
Shady Township
(wh_main_vmp_settlement_minor_3_coast)
Level 3
Crypt Ghouls x 3 Corpse Pile
Corpse Pile
(wh_main_vmp_garrison_1)
Level 0