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Vampire (Shadows)

In amongst the fighting, a Vampire is a danger to her enemies, a vicious warrior and uncompromisingly cruel.

Vampires are the true masters of Undeath. Despite their curse, Vampires retain all of their devious intelligence, and hence all of their ambition and desire. This makes them very dangerous indeed, for they can continue to grow and learn, spending eternity perfecting their skills and honing their diabolical plans and schemes. A Vampire is ultimately a selfish creature who retains many of the traits and drives she possessed when mortal. Whilst the crudest of their kind exist only to feed, some lust after temporal power and conquest of the living. The Necrarchs strive to attain unparalleled necromantic skills, whereas Lahmnians possess immense wealth beyond the dreams of avarice. The greatest curse of Queen Neferata's legacy is that Vampires cannot live on normal food and drink, but must imbibe fresh blood for sustenance. For the youngest Vampires, this unnatural thirst is very strong. At this stage, they are often rash and easily caught and killed by Witch Hunters and other dedicated enemies of the night. Though most learn how to survive on less and less fresh blood until they need to feed only every few years, some never overcome their primal hunting instincts.

Vampire (Shadows)

Unit Name

Vampire (Shadows)

Main Unit Key

wh_dlc05_vmp_cha_vampire_shadows_2

Land Unit Key

wh_dlc05_vmp_cha_vampire_shadows_2

Naval Unit Key

wh_main_shp_transport

Soldiers

1

Category

Cavalry

Class

Command

Custom Battle Cost

1000

Recruitment Cost

1350

Upkeep Cost

337

Melee Attack

60

Weapon Strength (Weapon Damage)

330

├ Melee Weapon

wh_main_vmp_sword_hero_vampire

├ Melee Damage Base

230

├ Melee Damage Ap

100

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

60

Melee Defence

35

├ Base Defence

35

├ Shield

none

└ Shield Defence

0

Armour

80

├ Armour

wh_main_vmp_heavy_plate_mounted

├ Armour Defence

80

└ Shield Armour

0

Health

3556

├ Man Entity

wh_main_infantry_standard_fast_hero_blood_dismembers

├ Man Speed

38

├ Man Health

8

├ Bonus Hit Points

3540

├ Mount

wh_main_vmp_mnt_hellsteed

├ Mount Entity

wh_main_vmp_cavalry_flying_hellsteed_blood

├ Mount Speed

55

└ Mount Health

8

Leadership (Base Morale)

60

Abilities

Vampire (Shadows)
  • Dark Blessings given freely from long-dead souls follow in the Wight Kings wake. And so the dead strive for Unlife...
  • Immortal spirits will refuse to leave the bounds of the mortal plane, and so cannot be put to rest with ease.
  • As the Vampires rip apart their victims they feast on the blood that spills forth – gaining in strength and lost stamina.
  • The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
  • The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects leaving naught but dust.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their [[img:icon_morale]][[/img]]leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourage
    This unit provides a [[img:icon_morale]][[/img]]leadership bonus to nearby allies. Units within range of both the [[img:icon_general]][[/img]]Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Undead
    The unit is Undead (does not rout, immune to terror, becomes unstable when [[img:icon_morale]][[/img]]{{tr:morale}} is low). It will suffer from [[img:icon_attrition]][[/img]]attrition when moving through territory not owned by the Undead.

Strengths & Weaknesses

No Strengths and Weaknesses