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Corpse Cart (Balefire) Vampire CountsVampire Counts Chariot

Corpse Cart (Balefire)

Infernal flames belch from dismal braziers, permeating the air with fragments of magic-confounding warpstone.

Corpse Carts act like magnets for Dark Magic, drawing their power from the land itself and re-animating the dead around them. Sometimes a Corpse Cart is hung with a great bell, the clapper of which is a fell lodestone of eldritch provenance. When necromantic magic is thick in the air, the bell tolls and ripples of Dark Magic emanate from the Corpse Cart. Under the influence of this ominous knell, the dead are drawn back together and cadavers stagger to their feet. Other Corpse Carts are lit by braziers that burn with infernal flames. The smoke from these 'balefires' contains particles of warpstone that can drive enemy Wizards temporarily insane. Though most were hunted down and put to the torch, for more than a thousand years the remaining Corpse Carts have wandered along the back roads and dirt tracks of Sylvania, wearing death and misery like a shroud. On dark nights, they enter ramshackle villages, stirring the dead in their graves and filling the dreams of slumbering peasants with visions of rot and death. These strange constructs are valued highly by Vampires, for Undead creatures near a Corpse Cart will fight with frenetic vigour, bolstering the battle line of their armies.

Corpse Cart (Balefire)

Unit Name

Corpse Cart (Balefire)

Main Unit Key

wh_dlc04_vmp_veh_corpse_cart_1

Land Unit Key

wh_dlc04_vmp_veh_corpse_cart_1

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Magic Chariot

Naval Unit Group

Magic Chariot

Soldiers

1

Caste

Chariot

Category

War Machine

Class

Chariot

Custom Battle Cost

570

Recruitment Cost

570

Upkeep Cost

295

Engine Missile Damage

0

├ Engine

wh_dlc04_vmp_veh_corpse_cart_balefire

├ Missile Weapon

├ Projectile

├ Missile Damage

├ Missile Ap Damage

└ Base Reload Time

Accuracy

10

Range

Reload

80

Shots Per Minute

Ammunition

0

Melee Attack

10

Weapon Strength (Weapon Damage)

26

├ Melee Weapon

wh_main_emp_luminark

├ Melee Damage Base

20

├ Melee Damage Ap

6

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

8

Melee Defence

22

├ Base Defence

22

├ Shield

none

└ Shield Defence

0

Armour

45

├ Armour

wh_main_vmp_cloth_barded

├ Armour Defence

45

└ Shield Armour

0

Health

4456

├ Man Entity

wh_main_infantry_standard

├ Man Speed

31

├ Man Health

8

├ Bonus Hit Points

4440

├ Mount

wh_dlc04_vmp_mnt_zombie_corpse_cart

├ Mount Entity

wh_dlc04_vehicle_zombie_corpse_cart

├ Mount Speed

23

└ Mount Health

8

Leadership (Base Morale)

55

Abilities

  • Balefire
    Balefire contains trace elements of warpstone, so the burning braziers slowly drive mortal men to madness.
  • Vigour Mortis
    The Corpse Cart hardens shattered spirits and emboldens tattered bodies to ever greater acts of violence.
  • Regeneration
    There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.
  • Crumbling
    The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
  • Disintegrating
    The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects leaving naught but dust.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Undead
    The unit is Undead (does not rout, immune to terror, becomes unstable when attrition when moving through territory not owned by the Undead.

Strengths & Weaknesses

  • Magic Disruption
    Increases the chance of enemy wizards miscasting in close vicinity to a Corpse Cart.
  • Regeneration
    flaming attacks will cause more damage to units with Regeneration.
  • Magical Aura
    This unit is surrounded by one or more magical auras that either support nearby friends or harm its foes.
Requires Buildings
Corpse Cart (Balefire) Lv. 0 Lodestone of Darkness
Lodestone of Darkness
(wh_main_vmp_bindingcircle_3)
Level 2