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The Direpack (Dire Wolves) Vampire CountsVampire Counts Melee Infantry

The Direpack (Dire Wolves)

Hurling itself into the fray, the pack's teeth close around limbs and do not let go.

Dire Wolves are macabre parodies of the living Giant Wolves that roam the Badlands and the forests of the Old World. Their flesh hangs in tatters from cracking bones, their skulls and innards exposed through tears in their skin. They are swathed in an eerie, glimmering twilight and their eyes glow with unnatural energy. The stench of putrefaction hangs on their wet breath and their howls cause shivers of fear to freeze the bold. When they are slain, their bodies dissolve into a coiling miasma, leaving nothing behind. Vampires sometimes keep the largest of these creatures in pens deep below their castles and towers, feeding them on local peasants until they are large and glutted, then goading them to new heights of viciousness. The Vampire imbue their creations with Dark Magic to increase vitality and bestow a callous cunning. These monstrous creations are known as Doom Wolves, and it is these larger, more ferocious beasts that lead the Dire Wolf packs to war.

The Direpack (Dire Wolves)

Unit Name

The Direpack (Dire Wolves)

Main Unit Key

wh_dlc04_vmp_mon_direpack_0

Land Unit Key

wh_dlc04_vmp_mon_direpack_0

Naval Unit Key

wh_main_shp_transport

Soldiers

80

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

650

Recruitment Cost

650

Upkeep Cost

150

Melee Attack

36

Weapon Strength (Weapon Damage)

22

├ Melee Weapon

wh_dlc04_vmp_wolf_fangs_direpack

├ Melee Damage Base

20

├ Melee Damage Ap

2

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

14

└ Bonus vs Infantry

0

Charge Bonus

18

Melee Defence

22

├ Base Defence

22

├ Shield

none

└ Shield Defence

0

Armour

0

├ Armour

wh_main_none

├ Armour Defence

0

└ Shield Armour

0

Health

58

├ Man Entity

wh_dlc04_monster_direpack_blood

├ Man Speed

95

├ Man Health

8

└ Bonus Hit Points

50

Leadership (Base Morale)

39

Abilities

The Direpack (Dire Wolves)
  • The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
  • The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects leaving naught but dust.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their [[img:icon_morale]][[/img]]leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • {{tr:guerrilla_deployment}}
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Undead
    The unit is Undead (does not rout, immune to terror, becomes unstable when [[img:icon_morale]][[/img]]{{tr:morale}} is low). It will suffer from [[img:icon_attrition]][[/img]]attrition when moving through territory not owned by the Undead.

Strengths & Weaknesses

No Strengths and Weaknesses
Recuitment Requirement
Maximum Number 1
Faction Availability
Warhammer Campaign

Faction Mercenaries Pool

Mercenaries Pool
No. Pool Faction Initial Unit Count Chance To Replenish Max Replenish Per Turn Max Count
1 wh_dlc04_vmp_units_of_renown_pool 1 100 1 1