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HomeHome / Total War: WARHAMMER / Vampire Counts / Units / The Tithe (Zombies)
The Tithe (Zombies) Vampire CountsVampire Counts Melee Infantry

The Tithe (Zombies)

Zombies: shuffling, mindless, ambling towards their foes - on an unending quest for flesh.

Zombies are shambling horrors that stagger towards the enemy battle lines in a noisome horde. Grotesquely reanimated corpses, they are compelled by the Dark Magic of a Vampire or Necromancer, and driven by the will of their master to commit acts of extreme violence. To call the way a Zombie attacks "fighting", is perhaps to give the foul creature credit beyond its due. These sickening half-things have no skill to speak of, but are instead driven only by the insatiable urge to rend, kill and consume the living. Any warrior unfortunate enough to be pulled down by a Zombie horde will find himself torn slowly apart by a mass of desperate clawing fingers, his flesh gouged from his body in grisly, glistening chunks. The fortunate die quickly, but those unlucky souls who are trampled beneath the horde spend their death throes in miserable agony as their innards become a crimson feast.

The Tithe (Zombies)

Unit Name

The Tithe (Zombies)

Main Unit Key

wh_dlc04_vmp_inf_tithe_0

Land Unit Key

wh_dlc04_vmp_inf_tithe_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Sword Infantry

Naval Unit Group

Sword Infantry

Soldiers

200

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

250

Recruitment Cost

250

Upkeep Cost

96

Melee Attack

10

Weapon Strength (Weapon Damage)

18

├ Melee Weapon

wh_main_vmp_sword_zombie

├ Melee Damage Base

16

├ Melee Damage Ap

2

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

9

Melee Defence

12

├ Base Defence

12

├ Shield

none

└ Shield Defence

0

Armour

15

├ Armour

wh_main_cloth

├ Armour Defence

15

└ Shield Armour

0

Health

54

├ Man Entity

wh_dlc04_infantry_tithe_zombie_blood_dismembers

├ Man Speed

25

├ Man Health

8

└ Bonus Hit Points

46

Leadership (Base Morale)

39

Abilities

  • Crumbling
    The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
  • Disintegrating
    The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects leaving naught but dust.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Undead
    The unit is Undead (does not rout, immune to terror, becomes unstable when attrition when moving through territory not owned by the Undead.

Strengths & Weaknesses

  • Expendable
    This unit is comparably cheap to recruit, maintain and replenish.
Recuitment Requirement
Maximum Number 1

Faction Mercenaries Pool

Mercenaries Pool
No. Pool Faction Initial Unit Count Chance To Replenish Max Replenish Per Turn Max Count
1 wh_dlc04_vmp_units_of_renown_pool 1 100 1 1
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