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The Konigstein Stalkers (Skeleton Warriors) Vampire CountsVampire Counts Melee Infantry

The Konigstein Stalkers (Skeleton Warriors)

Though most Undead are no more than stumbling thralls, these warriors have achieved renown due to their effectiveness in melee.

Beneath the mud lie the grave-stained bones of bitter, ancient warriors. Long held beneath the earth, they are clad in their corroded armour, their lifeless hands still gripping the swords, axes, spears and shields they held in life. Provided their remains have not been blessed by the rites of Morr, a Necromancer or Vampire can use the coiling energies of Dark Magic to instil a semblance of life and a flicker of spirit into these dormant warriors. As the regiments of past massacres claw their way to the surface, their empty eye sockets glow with unholy power. Silently, they gather together in a semblance of their old ranks, mutely awaiting the commands of their new lord as the remains of their tattered banners flap in the unnatural breeze of their creation. Lipless horn blowers raise their instruments and sound a spectral, mournful dirge.

The Konigstein Stalkers (Skeleton Warriors)

Unit Name

The Konigstein Stalkers (Skeleton Warriors)

Main Unit Key

wh_dlc04_vmp_inf_konigstein_stalkers_0

Land Unit Key

wh_dlc04_vmp_inf_konigstein_stalkers_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Sword Infantry

Naval Unit Group

Sword Infantry

Soldiers

160

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

600

Recruitment Cost

600

Upkeep Cost

90

Melee Attack

27

Weapon Strength (Weapon Damage)

26

├ Melee Weapon

wh_dlc04_vmp_sword_stalkers_poison

├ Melee Damage Base

21

├ Melee Damage Ap

5

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

6

Melee Defence

31

├ Base Defence

31

├ Shield

wh_missile_block_35_wood

└ Shield Defence

0

Armour

95

├ Armour

wh_dlc04_vmp_partial_plate

├ Armour Defence

60

└ Shield Armour

35

Health

52

├ Man Entity

wh_main_vmp_skeleton

├ Man Speed

31

├ Man Health

8

└ Bonus Hit Points

44

Leadership (Base Morale)

39

Abilities

  • Crumbling
    The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
  • Disintegrating
    The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects leaving naught but dust.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Undead
    The unit is Undead (does not rout, immune to terror, becomes unstable when attrition when moving through territory not owned by the Undead.

Strengths & Weaknesses

  • Shielded
    Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Poison Attacks
    The poisonous attacks of this unit weaken the target's speed and damage, whilst reducing its vigour.
Recuitment Requirement
Maximum Number 1

Faction Mercenaries Pool

Mercenaries Pool
No. Pool Faction Initial Unit Count Chance To Replenish Max Replenish Per Turn Max Count
1 wh_dlc04_vmp_units_of_renown_pool 1 100 1 1
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