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Blood Knights Vampire CountsVampire Counts Shock Cavalry

Blood Knights

The Flag of the Blood Keep flashes violently; the Blood Knights run their enemies down.

Blood Knights are the most fearsome cavalry in all of the Old World. The training and discipline they received in life is enhanced by the unnatural speed and strength of the Vampiric curse. Blood Knights are nigh-on indestructible, riding with fangs bared through storms of arrow and shot. Such is their honour that they will refuse no martial challenge and will fight at the forefront of an Undead army without question. It is said that even the fabled Grail Knights of Bretonnia cannot match the Blood Knights lance-for-lance upon the field. Over time, the Blood Knights have become a macabre parody of the virtuous Templars that Walach turned. Though they retain the Dragon as their symbol, with blazons and crests in their likeness, their armour is encrusted with images of death and slaughter. Their blades are fell weapons inscribed with dark runes, chased with precious metals and fashioned in the likenesses of evil beasts. The Knights do not ride flesh-and-blood horses, but instead charge across the field of battle upon evil Nightmares clad in thick barding painted with the disturbing icons of necromantic power.

Blood Knights

Unit Name

Blood Knights

Main Unit Key

wh_dlc02_vmp_cav_blood_knights_0

Land Unit Key

wh_dlc02_vmp_cav_blood_knights_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Shock Cavalry

Naval Unit Group

Shock Cavalry

Soldiers

60

Caste

Melee Cavalry

Category

Cavalry

Class

Shock Cavalry

Custom Battle Cost

1700

Recruitment Cost

1700

Upkeep Cost

400

Melee Attack

30

Weapon Strength (Weapon Damage)

36

├ Melee Weapon

wh_dlc02_vmp_blood_knight_lance

├ Melee Damage Base

25

├ Melee Damage Ap

11

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

22

└ Bonus vs Infantry

0

Charge Bonus

70

Melee Defence

40

├ Base Defence

40

├ Shield

wh_missile_block_30_metal

└ Shield Defence

0

Armour

140

├ Armour

wh_main_vmp_heavy_plate_barding

├ Armour Defence

110

└ Shield Armour

30

Health

104

├ Man Entity

wh_main_infantry_standard_large_blood

├ Man Speed

33

├ Man Health

8

├ Bonus Hit Points

88

├ Mount

wh_dlc02_vmp_mnt_blood_knights_steed

├ Mount Entity

wh_dlc02_vmp_cavalry_standard_blood_knight_blood

├ Mount Speed

70

└ Mount Health

8

Leadership (Base Morale)

65

Abilities

  • The Flag of Blood Keep
    The Flag of the Blood Keep flashes violently; the Blood Knights run their enemies down.
  • Frenzy
    Some care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
  • Crumbling
    The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
  • Disintegrating
    The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects leaving naught but dust.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Undead
    The unit is Undead (does not rout, immune to terror, becomes unstable when attrition when moving through territory not owned by the Undead.

Strengths & Weaknesses

  • Armoured & Shielded
    Armoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Frenzy
    Units with leadership is high.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Requires Buildings
Blood Knights Lv. 0 Vampire's Keep
Vampire's Keep
(wh_main_vmp_vampires_2)
Level 1
Vampire's Keep
Vampire's Keep
(wh_main_vmp_vampires_2)
Level 1