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Isabella von Carstein (Barded Nightmare) Von CarsteinVon Carstein Command

Isabella von Carstein (Barded Nightmare)

As wicked as she is learned, no mortal can harm the Unliving Countess of Sylvania, for she reigns eternal!

As the daughter of the last Count von Drak, Isabella carries in her veins true nobility, laced with supreme arrogance and cruelty. Though her union with Vlad von Carstein was at first a marriage of convenience, love soon blossomed - a love that was to see Isabella ushered into the ranks of the Midnight Aristocracy, granting them both the power to realise their dreams. Isabella's newfound ability to raise the dead, coupled with her undying devotion to her husband, means the von Carsteins are more than a match for their enemies. With the Chalice of Bathori in hand, and Vlad at her side, there are few in the Old World who can stand against Isabella von Carstein!

Isabella von Carstein (Barded Nightmare)

Unit Name

Isabella von Carstein (Barded Nightmare)

Main Unit Key

wh_pro02_vmp_cha_isabella_von_carstein_4

Land Unit Key

wh_pro02_vmp_cha_isabella_von_carstein_4

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Wizard

Naval Unit Group

Wizard

Soldiers

1

Caste

Lord

Category

Cavalry

Class

Command

Custom Battle Cost

1200

Recruitment Cost

1100

Upkeep Cost

275

Melee Attack

50

Weapon Strength (Weapon Damage)

430

├ Melee Weapon

wh_main_vmp_sword_hero_lord

├ Melee Damage Base

290

├ Melee Damage Ap

140

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

50

Melee Defence

65

├ Base Defence

65

├ Shield

none

└ Shield Defence

0

Armour

110

├ Armour

wh_main_vmp_heavy_plate_barding

├ Armour Defence

110

└ Shield Armour

0

Health

3796

├ Man Entity

wh_dlc07_vmp_inf_isabella

├ Man Speed

40

├ Man Health

8

├ Bonus Hit Points

3780

├ Mount

wh_main_vmp_mnt_barded_nightmare_hero

├ Mount Entity

wh_main_cavalry_slow_hero_blood

├ Mount Speed

66

└ Mount Health

8

Leadership (Base Morale)

80

Abilities

  • Master of Beguilement
    This Vampire Lord feints and shades, confounding their enemy into missteps and errors.
  • Red Fury
    Vampires have long had a savage and unstoppable bloodlust. They will continue to slaughter until their enemies lie dead at their feet, or have been turned to Undeath.
  • Undeath Resurgent
    Arise! Do not falter! Do not crumble! Back to life once more!
  • The Hunger
    As the Vampires rip apart their victims they feast on the blood that spills forth – gaining in strength and lost stamina.
  • Crumbling
    The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
  • Disintegrating
    The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects leaving naught but dust.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Undead
    The unit is Undead (does not rout, immune to terror, becomes unstable when attrition when moving through territory not owned by the Undead.

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.
  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Melee Expert
    Melee Experts might have a very strong Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.
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