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Grave Guard Von CarsteinVon Carstein Melee Infantry

Grave Guard

Stalwart defenders of the crypts, Grave Guards possess a fighting skill beyond that of the usual wights.

Upon the walls of Drakenhof Castle, and the other Vampire-haunted keeps of Sylvania, patrol tireless warriors clad in rust-gnawed armour. These dread sentries are the Grave Guard - Wights drawn from their ancient tombs to act as guardians for the Vampire rulers of Sylvania. Although their bodies have decayed, leaving only bones and tattered flesh, Grave Guard are held together by evil magic so strong that it has endured for centuries. They wear ancient battle gear of primitive alloy, corroded by time and dusty with the years. These eerie, silent sentinels stand constant vigil on the crumbling battlements and at the iron-bound gates, never resting, eternally ready to defend their Vampire masters. When a Vampire marches forth, his Grave Guard advance at the head of the Undead host. They form a formidable corps of warriors, their enchanted blades cutting down the toughest of enemies with strike after pitiless strike.

Grave Guard

Unit Name

Grave Guard

Main Unit Key

wh_main_vmp_inf_grave_guard_0

Land Unit Key

wh_main_vmp_inf_grave_guard_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Sword Infantry

Naval Unit Group

Sword Infantry

Soldiers

120

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

750

Recruitment Cost

750

Upkeep Cost

188

Melee Attack

22

Weapon Strength (Weapon Damage)

38

├ Melee Weapon

wh_main_vmp_wightblade_grave_guard

├ Melee Damage Base

30

├ Melee Damage Ap

8

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

8

Charge Bonus

8

Melee Defence

36

├ Base Defence

36

├ Shield

wh_missile_block_55_wood

└ Shield Defence

0

Armour

145

├ Armour

wh_main_vmp_heavy_plate

├ Armour Defence

90

└ Shield Armour

55

Health

69

├ Man Entity

wh_main_infantry_slow_dismembers

├ Man Speed

28

├ Man Health

8

└ Bonus Hit Points

61

Leadership (Base Morale)

50

Abilities

  • Crumbling
    The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
  • Disintegrating
    The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects leaving naught but dust.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Undead
    The unit is Undead (does not rout, immune to terror, becomes unstable when attrition when moving through territory not owned by the Undead.

Strengths & Weaknesses

  • Armoured & Shielded
    Armoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Requires Buildings
Grave Guard Lv. 0 Barrow
Barrow
(wh_main_vmp_cemetary_2)
Level 1
Mausoleum
Mausoleum
(wh_main_vmp_cemetary_3)
Level 2
Garrison Buildings
Grave Guard x 4 Occupied Altdorf (Accursed City)
Occupied Altdorf (Accursed City)
(wh_main_special_settlement_altdorf_4_vmp)
Level 4
Occupied Altdorf (Dark Castle)
Occupied Altdorf (Dark Castle)
(wh_main_special_settlement_altdorf_5_vmp)
Level 5
Drakenhof (Corrupted Village)
Drakenhof (Corrupted Village)
(wh_main_special_settlement_castle_drakenhof_2_vmp)
Level 2
Drakenhof (Shady Township)
Drakenhof (Shady Township)
(wh_main_special_settlement_castle_drakenhof_3_vmp)
Level 3
Castle Drakenhof (Accursed City)
Castle Drakenhof (Accursed City)
(wh_main_special_settlement_castle_drakenhof_4_vmp)
Level 4
Castle Drakenhof (Dark Castle)
Castle Drakenhof (Dark Castle)
(wh_main_special_settlement_castle_drakenhof_5_vmp)
Level 5
Occupied Couronne (Accursed City)
Occupied Couronne (Accursed City)
(wh_main_special_settlement_couronne_4_vmp)
Level 4
Occupied Couronne (Dark Castle)
Occupied Couronne (Dark Castle)
(wh_main_special_settlement_couronne_5_vmp)
Level 5
Occupied Kislev (Accursed City)
Occupied Kislev (Accursed City)
(wh_main_special_settlement_kislev_4_vmp)
Level 4
Occupied Kislev (Dark Castle)
Occupied Kislev (Dark Castle)
(wh_main_special_settlement_kislev_5_vmp)
Level 5
Occupied Miragliano (Accursed City)
Occupied Miragliano (Accursed City)
(wh_main_special_settlement_miragliano_4_vmp)
Level 4
Occupied Miragliano (Dark Castle)
Occupied Miragliano (Dark Castle)
(wh_main_special_settlement_miragliano_5_vmp)
Level 5
Accursed City
Accursed City
(wh_main_vmp_settlement_major_4)
Level 4
Accursed City
Accursed City
(wh_main_vmp_settlement_major_4_coast)
Level 4
Dark Castle
Dark Castle
(wh_main_vmp_settlement_major_5)
Level 5
Dark Castle
Dark Castle
(wh_main_vmp_settlement_major_5_coast)
Level 5
Grave Guard x 3 Ghost Fence
Ghost Fence
(wh_main_vmp_walls_1)
Level 0
Skeletal Walls
Skeletal Walls
(wh_main_vmp_walls_2)
Level 1
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