Master Necromancer (Barded Nightmare)Drifting between the living and the dead, a Master Necromancer summons Undead minions to fight enemies on his behalf.
As a man follows the dark path of the Necromancer, he becomes ever more detached from his mortal roots. Morbidly questing after the secrets of death, a Necromancer deeply steeped in the lore of the dead stands on the threshold between worlds, neither wholly alive, nor one of the Undead. His body twisted with unholy power, his mind seared by the horrors he has witnessed, a Necromancer often has more in common with his lurching, moaning minions than with the living he seeks to slay.
Unit NameMaster Necromancer (Barded Nightmare)
Main Unit Keywh_main_vmp_cha_master_necromancer_5
Land Unit Keywh_main_vmp_cha_master_necromancer_5
Naval Unit Keywh_main_shp_transport
Land Unit GroupWizard
Naval Unit GroupWizard
Custom Battle Cost500
├ Melee Weaponwh_main_vmp_staff_hero
├ Melee Damage Base210
├ Melee Damage Ap90
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence38
└ Shield Defence0
├ Armour Defence45
└ Shield Armour0
├ Man Entitywh_main_infantry_standard_hero_blood_dismembers
├ Man Speed35
├ Man Health8
├ Bonus Hit Points3620
├ Mount Entitywh_main_cavalry_slow_hero_blood
├ Mount Speed66
└ Mount Health8
Leadership (Base Morale)66
- Undeath Resurgent
Arise! Do not falter! Do not crumble! Back to life once more!
- Master of the Dead
Necromancers can not only marshall the dead, but leech the power from any souls fleeing their mortal remains.
The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects leaving naught but dust.
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
The unit is Undead (does not rout, immune to terror, becomes unstable when attrition when moving through territory not owned by the Undead.
Strengths & Weaknesses
This unit can cast spells.