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Necromancer (Corpse Cart (Balefire)) Von CarsteinVon Carstein Command

Necromancer (Corpse Cart (Balefire))

Necromancers summon the dead to fight for them, hurling risen cadavers to join the fray in their name.

Necromancers are amongst the most cursed of all those who practice the magical arts, for they have exchanged their humanity for the ability to raise the dead and command them to wage war upon the living. Strange as it may seem, these depraved madmen have made this dread pact willingly. At the heart of each Necromancer's morbid obsession is the need to subjugate and punish those who have persecuted him in the past, regardless of the cost.

Necromancer (Corpse Cart (Balefire))

Unit Name

Necromancer (Corpse Cart (Balefire))

Main Unit Key

wh_dlc04_vmp_cha_necromancer_2

Land Unit Key

wh_dlc04_vmp_cha_necromancer_2

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Wizard

Naval Unit Group

Wizard

Soldiers

1

Caste

Hero

Category

War Machine

Class

Command

Custom Battle Cost

850

Recruitment Cost

1000

Upkeep Cost

350

Engine Missile Damage

0

├ Engine

wh_dlc04_vmp_veh_corpse_cart_balefire

├ Missile Weapon

├ Projectile

├ Missile Damage

├ Missile Ap Damage

└ Base Reload Time

Accuracy

10

Range

Reload

0

Shots Per Minute

Ammunition

0

Melee Attack

33

Weapon Strength (Weapon Damage)

300

├ Melee Weapon

wh_main_vmp_staff_hero

├ Melee Damage Base

210

├ Melee Damage Ap

90

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

12

Melee Defence

33

├ Base Defence

33

├ Shield

none

└ Shield Defence

0

Armour

45

├ Armour

wh_main_vmp_cloth_barded

├ Armour Defence

45

└ Shield Armour

0

Health

5156

├ Man Entity

wh_main_infantry_standard_hero_blood

├ Man Speed

35

├ Man Health

8

├ Bonus Hit Points

5140

├ Mount

wh_dlc04_vmp_mnt_zombie_corpse_cart

├ Mount Entity

wh_dlc04_vehicle_zombie_corpse_cart

├ Mount Speed

23

└ Mount Health

8

Leadership (Base Morale)

55

Abilities

  • Balefire
    Balefire contains trace elements of warpstone, so the burning braziers slowly drive mortal men to madness.
  • Vigour Mortis
    The Corpse Cart hardens shattered spirits and emboldens tattered bodies to ever greater acts of violence.
  • Master of the Dead
    Necromancers can not only marshall the dead, but leech the power from any souls fleeing their mortal remains.
  • Regeneration
    There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.
  • Crumbling
    The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
  • Disintegrating
    The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects leaving naught but dust.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Undead
    The unit is Undead (does not rout, immune to terror, becomes unstable when attrition when moving through territory not owned by the Undead.

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.
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