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The Red Duke MousillonMousillon Command

The Red Duke

“’Good’? I spit on ‘good’! I desire only power, and you watch, for I shall have it!”

The histories of Bretonnia are littered with Dukes who err from the path of righteousness and fall, irreparably, into madness and depravity. So it is with the Red Duke; a warrior of terrifying renown who now wages war across Bretonnia in search of ever-greater power. He is an Undead scourge upon the Kingdom, but it was not always so. He was once the Duke of Aquitaine, a mighty warrior who quested determinedly in the Lady’s name. However, he was struck down by mysterious illness that claimed his body and ravaged his soul. He was interred by his Knights in a grand tomb worthy of his successes, yet he rose again three nights later as a vicious, hateful Vampire, in defiance of all things good and natural. Uncaring of the life he had before, the Red Duke now takes residence in the cursed city of Mousillon, warring endlessly against King Louen, desiring that Bretonnia yield entirely to him or face total annihilation!

The Red Duke

Unit Name

The Red Duke

Main Unit Key

wh_dlc05_vmp_cha_red_duke_1

Land Unit Key

wh_dlc05_vmp_cha_red_duke_1

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Wizard

Naval Unit Group

Wizard

Soldiers

1

Caste

Lord

Category

Cavalry

Class

Command

Custom Battle Cost

1350

Recruitment Cost

1550

Upkeep Cost

275

Melee Attack

70

Weapon Strength (Weapon Damage)

460

├ Melee Weapon

wh_dlc05_vmp_red_duke_sword

├ Melee Damage Base

300

├ Melee Damage Ap

160

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

50

Melee Defence

50

├ Base Defence

50

├ Shield

wh_missile_block_35_metal

└ Shield Defence

0

Armour

115

├ Armour

wh_main_vmp_heavy_plate_mounted

├ Armour Defence

80

└ Shield Armour

35

Health

3796

├ Man Entity

wh_main_infantry_standard_fast_hero_blood_dismembers

├ Man Speed

38

├ Man Health

8

├ Bonus Hit Points

3780

├ Mount

wh_main_vmp_mnt_hellsteed

├ Mount Entity

wh_main_vmp_cavalry_flying_hellsteed_blood

├ Mount Speed

55

└ Mount Health

8

Leadership (Base Morale)

80

Abilities

  • El Syf
    The so-called 'Northern Sword' fears no duel; anyone who dares confront him will surely meet their death!
  • Foe-Seeker
    There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
  • Red Fury
    Vampires have long had a savage and unstoppable bloodlust. They will continue to slaughter until their enemies lie dead at their feet, or have been turned to Undeath.
  • Undeath Resurgent
    Arise! Do not falter! Do not crumble! Back to life once more!
  • The Hunger
    As the Vampires rip apart their victims they feast on the blood that spills forth – gaining in strength and lost stamina.
  • Crumbling
    The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
  • Disintegrating
    The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects leaving naught but dust.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Undead
    The unit is Undead (does not rout, immune to terror, becomes unstable when attrition when moving through territory not owned by the Undead.

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.
  • Armoured & Shielded
    Armoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Duellist
    This unit is best used to attack individual targets such as Heroes. As it can only damage very few individuals at a time, it is not suitable against hordes of weak enemies.
  • Melee Expert
    Melee Experts might have a very strong Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.