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No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
1 Captain
Melee Infantry / Command / (wh_main_ksl_cha_captain_0)
Captain
A Captain of the Empire is a Hero, a specialist in melee who leads by his courageous example.
1 800 1000 250 50 375 40 40 120 3358 65
2
1 Captain (Warhorse)
Cavalry / Command / (wh_main_ksl_cha_captain_1)
Captain (Warhorse)
A Captain of the Empire is a Hero, a specialist in melee who leads by his courageous example.
1 900 1100 275 50 375 70 40 120 3796 65
3
1 Captain (Barded Warhorse)
Cavalry / Command / (wh_main_ksl_cha_captain_2)
Captain (Barded Warhorse)
A Captain of the Empire is a Hero, a specialist in melee who leads by his courageous example.
1 1000 1200 300 50 375 70 40 135 3796 65
4
1 General
Melee Infantry / Command / (wh_main_ksl_cha_general_0)
General
The Lord commander wades into battle, cutting foes apart and setting an example for the rest of the army.
1 800 1000 250 55 450 50 45 120 3698 70
5
1 General (Warhorse)
Cavalry / Command / (wh_main_ksl_cha_general_1)
General (Warhorse)
The Lord commander wades into battle, cutting foes apart and setting an example for the rest of the army.
1 900 1100 275 55 450 70 45 120 4256 70
6
1 General (Barded Warhorse)
Cavalry / Command / (wh_main_ksl_cha_general_2)
General (Barded Warhorse)
The Lord commander wades into battle, cutting foes apart and setting an example for the rest of the army.
1 1000 1200 300 55 450 70 45 135 4256 70
7
1 Celestial Wizard
Missile Infantry / Command / (wh_main_ksl_cha_wizard_0)
Celestial Wizard
Celestial Wizards draw strength from the Comet of Power, calling devastating heavenly magic to rend enemies asunder.
1 250 1000 250 25 300 15 30 15 3138 55
8
1 Celestial Wizard (Warhorse)
Cavalry / Command / (wh_main_ksl_cha_wizard_1)
Celestial Wizard (Warhorse)
Celestial Wizards draw strength from the Comet of Power, calling devastating heavenly magic to rend enemies asunder.
1 450 1100 275 25 300 30 30 15 3576 55
Melee Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
9
120 Greatswords
Melee Infantry / Melee Infantry / (wh_main_emp_inf_greatswords)
Greatswords
Wielding double-handed swords and wearing heavy plate, Greatswords are a potent elite unit with an impressive melee strength.
120 950 950 237 30 32 18 30 95 62 70
10
120 Swordsmen
Melee Infantry / Melee Infantry / (wh_main_emp_inf_swordsmen)
Swordsmen
The Swordsmen form a resolute battle line. Blades in hand, they thrive in melee, at the heart of battle.
120 400 400 100 32 28 16 32 65 58 60
Missile Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
11
90 Crossbowmen
Missile Infantry / Missile Infantry / (wh_main_emp_inf_crossbowmen)
Crossbowmen
The thudding crossbow bolts pack a punch that can bring down most foes.
90 525 525 131 20 160 6.1 22 14 24 4 17 20 58 50
12
90 Handgunners
Missile Infantry / Missile Infantry / (wh_main_emp_inf_handgunners)
Handgunners
Volleys of withering fire reduce any would-be army to a riddled, desperate band.
90 600 600 150 20 145 5.1 22 16 24 4 17 20 58 50
Spear Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
13
120 Halberdiers
Melee Infantry / Spear Infantry / (wh_main_emp_inf_halberdiers)
Halberdiers
Halberdiers are stalwart defenders, able to hold the line behind a wall of Halberds, cutting enemies to ribbons.
120 650 650 163 25 27 8 42 30 62 64
14
120 Spearmen
Melee Infantry / Spear Infantry / (wh_main_emp_inf_spearmen_0)
Spearmen
Spearmen provide the backbone of the Empire's battle line, a defensive row of spears against the enemy charge.
120 300 300 75 20 25 4 34 30 58 60
15
120 Spearmen (Shields)
Melee Infantry / Spear Infantry / (wh_main_emp_inf_spearmen_1)
Spearmen (Shields)
Spearmen provide the backbone of the Empire's battle line, a defensive row of spears against the enemy charge.
120 400 400 100 20 25 4 42 65 58 60
Missile Cavalry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
16
60 Outriders
Cavalry / Missile Cavalry / (wh_main_emp_cav_outriders_0)
Outriders
Fast and dependable, an Outrider can be in one place to fire, then be in another to fire again moments later.
60 700 700 175 17 130 11.1 20 16 24 8 12 30 74 50
17
40 Outriders (Grenade Launcher)
Cavalry / Missile Cavalry / (wh_main_emp_cav_outriders_1)
Outriders (Grenade Launcher)
Fast and dependable, an Outrider can be in one place to fire, then be in another to fire again moments later.
40 800 800 200 6 90 6.7 18 16 24 8 12 30 74 50
18
60 Pistoliers
Cavalry / Missile Cavalry / (wh_main_emp_cav_pistoliers_1)
Pistoliers
The Pistoliers are standard ranged cavalry, their pistols packing an effective punch whilst maintaining mobility.
60 600 600 150 13 60 7.4 24 12 24 8 10 30 57 50
Shock Cavalry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
19
60 Empire Knights
Cavalry / Shock Cavalry / (wh_main_emp_cav_empire_knights)
Empire Knights
The noble-born warriors of the Empire fight in Knightly Orders, heroic brotherhoods who ride into battle atop mighty barded warhorses.
60 900 900 225 26 30 48 26 130 92 70
Field Artillery
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
20
44 Mortar
Siege Engine / Field Artillery / (wh_main_emp_art_mortar)
Mortar
What a Mortar may lack in sheer stopping power compared to cannons, it makes up with pure vicious, explosive destruction.
44 750 750 188 130 380 3.3 10 24 5 6 20 46 50
Melee Ship
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
21
1 Greatship - General
Heavy Ship / Melee Ship / (wh_main_ksl_shp_greatship_general)
Greatship - General
placeholder

The Lord commander wades into battle, cutting foes apart and setting an example for the rest of the army.

1 800 800 200 55 450 50 45 120 3698 70
22
140 Greatship - Greatswords
Heavy Ship / Melee Ship / (wh_main_ksl_shp_greatship)
Greatship - Greatswords
placeholder

Wielding double-handed swords and wearing heavy plate, Greatswords are a potent elite unit with an impressive melee strength.

140 800 800 200 30 32 18 30 95 62 70
23
100 Wargalley - Spearmen
Light Ship / Melee Ship / (wh_main_ksl_shp_wargalley)
Wargalley - Spearmen
placeholder

Spearmen provide the backbone of the Empire's battle line, a defensive row of spears against the enemy charge.

100 200 200 50 20 25 4 34 30 58 60
24
60 Wolfship - Swordsmen
Medium Ship / Melee Ship / (wh_main_ksl_shp_wolfship)
Wolfship - Swordsmen
placeholder

The Swordsmen form a resolute battle line. Blades in hand, they thrive in melee, at the heart of battle.

60 400 400 100 32 28 16 32 65 58 60