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Drillakilla - Goblins The Bloody HandzThe Bloody Handz Melee Ship

Drillakilla - Goblins

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The spear is a solid weapon; piercing and defensive. Goblins, however…

Even for a Black Orc, Grimgor's thirst for war was exceptional. If a single day went by without a battle, Grimgor was known to start camp-decimating arguments, his one good eye blazing with eagerness to find fault and start a good scrap. Two days without a battle and Grimgor would smite anything he could reach, save (perhaps) his fellow Black Orcs. No one knows for sure what would happen if three days without a battle ever occurred, but even scarred veterans tremble just to think of it. This unquenchable thirst for battle is a sign that marks out a Warboss for leadership, a sign that the Orc is favoured by Gork (or Mork). In a hulking Black Orc with unmatched fighting skills and ferocity it has marked out Grimgor for greatness; the prophet and harbinger of Gork (or Mork).

(Goblins)
Goblins gather in great numbers under the tyranny of an Orc leader, or in widely-varying tribes of their own. Regardless of whether a Goblin is a lackey under the heel of a domineering Orc or the member of a distinct tribe, they make for lacklustre troops. However, Goblins can defeat an enemy through sheer weight of numbers, especially if they can attack from a flank or even better from behind. Goblins prefer to attack defenceless foes and shooting arrows from a distance is likewise a popular type of attack among their kind.

Drillakilla - Goblins

Unit Name

Drillakilla - Goblins

Main Unit Key

wh_main_grn_shp_drillakilla

Land Unit Key

wh_main_grn_inf_goblin_spearmen

Naval Unit Key

wh_main_grn_shp_drillakilla

Soldiers

60

Category

Light Ship

Class

Melee Ship

Custom Battle Cost

200

Recruitment Cost

200

Upkeep Cost

50

Ship Health

└ Ship

wh_main_ship_light_dummy

Ship Speed

Melee Attack

20

Weapon Strength (Weapon Damage)

25

├ Melee Weapon

wh_main_grn_goblin_spear

├ Melee Damage Base

20

├ Melee Damage Ap

5

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

8

Melee Defence

26

├ Base Defence

26

├ Shield

wh_missile_block_55_wood

└ Shield Defence

0

Armour

80

├ Armour

wh_main_grn_goblin_leather

├ Armour Defence

25

└ Shield Armour

55

Health

48

├ Man Entity

wh_main_grn_inf_goblin_blood_dismembers

├ Man Speed

33

├ Man Health

8

└ Bonus Hit Points

40

Leadership (Base Morale)

50

Abilities

No Ability

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses