Left Panel
Orc Shaman The Bloody HandzThe Bloody Handz Command

Orc Shaman

Shamans practise the art of annoyance - peppering their enemies with frustrating, painful and distracting spells.

An Orc Shaman is a living conduit to Gork and Mork and can wield such arcane might that even the cruellest old Warbosses have to be impressed. The power of a Shaman comes not just from the Winds of Magic, or "da Great Green" as Greenskins know it, but also from the raw energy radiated by their fellow Orcs. As they advance into battle, the Waaagh! energy rises, allowing a Shaman to focus that force through the power of his mind. What erupts out of the Shaman are spells as brutal as the Orcs themselves. Shamans have been known to cause a foe's brains to burst out of his skull, to shoot death beams out of their own beady eyes or to summon an almighty green foot from the skies to stomp and squish any unfortunate enough to be caught underneath it. By using the awesome powers of Greenskin magic to destroy an enemy, Orc Shamans earn the right to their eccentricities.

Orc Shaman

Unit Name

Orc Shaman

Main Unit Key

wh_main_grn_cha_orc_shaman_0

Land Unit Key

wh_main_grn_cha_orc_shaman_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Wizard

Naval Unit Group

Wizard

Soldiers

1

Caste

Hero

Category

Melee Infantry

Class

Command

Custom Battle Cost

300

Recruitment Cost

1000

Upkeep Cost

250

Melee Attack

38

Weapon Strength (Weapon Damage)

310

├ Melee Weapon

wh_main_grn_choppa_caster_hero

├ Melee Damage Base

215

├ Melee Damage Ap

95

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

40

Melee Defence

20

├ Base Defence

20

├ Shield

none

└ Shield Defence

0

Armour

30

├ Armour

wh_main_grn_orc_leather

├ Armour Defence

30

└ Shield Armour

0

Health

3558

├ Man Entity

wh_main_grn_cha_orc_hero_slow_blood_dismembers

├ Man Speed

33

├ Man Health

8

└ Bonus Hit Points

3550

Leadership (Base Morale)

55

Abilities

No Ability

Attributes

  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.
Disqus
Facebook