DB Error Forest Goblin Spider Rider Archers - The Bloody Handz - Total War: WARHAMMER - Royal Military Academy
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Forest Goblin Spider Rider Archers The Bloody HandzThe Bloody Handz Missile Cavalry

Forest Goblin Spider Rider Archers

Atop their venomous mounts, Goblin Riders can run down enemies with surprising precision.

The giant spider breed grows large enough to serve as mounts for Forest Goblins, who capture and hand-rear these scuttling nightmares. There are many sub-types of giant spider, such as Tilean Greybacks, Drakwald Mancatchers, and the Scarlet Deathheads of the Great Forest, to name just a few. All are poisonous and have steely, pincer-like mandibles that can punch through platemail to deliver a toxic bite. While not as fast as wolves or horses, these spiders can move at speed through the most dense patches of woods. Forest Goblin Spider Riders have become masters at stalking their prey, nimbly guiding their multi-legged beasts to scuttle across the treetop canopy to get into the ideal position before pouncing. Spider Rider mobs are known to ambush Empire patrols, eradicate Beastmen herds and even attack large monsters that encroach into their territory.

Forest Goblin Spider Rider Archers

Unit Name

Forest Goblin Spider Rider Archers

Main Unit Key

wh_main_grn_cav_forest_goblin_spider_riders_1

Land Unit Key

wh_main_grn_cav_forest_goblin_spider_riders_1

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Missile Cavalry

Naval Unit Group

Missile Cavalry

Soldiers

60

Caste

Missile Cavalry

Category

Cavalry

Class

Missile Cavalry

Custom Battle Cost

500

Recruitment Cost

500

Upkeep Cost

125

Missile Damage

11

├ Missile Weapon

wh_main_grn_goblin_bow_poison_spider_rider

├ Projectile

wh_grn_goblin_arrow_poison_spider_rider

├ Missile Damage

10

├ Missile Ap Damage

1

└ Base Reload Time

4.3

Accuracy

10

Range

100

Reload

80

Shots Per Minute

70

Ammunition

20

Melee Attack

15

Weapon Strength (Weapon Damage)

26

├ Melee Weapon

wh_main_grn_goblin_sword_poison_spider_rider

├ Melee Damage Base

21

├ Melee Damage Ap

5

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

12

Melee Defence

22

├ Base Defence

22

├ Shield

none

└ Shield Defence

0

Armour

45

├ Armour

wh_main_grn_forest_spider

├ Armour Defence

45

└ Shield Armour

0

Health

74

├ Man Entity

wh_main_grn_inf_goblin_cav_blood

├ Man Speed

33

├ Man Health

8

├ Bonus Hit Points

58

├ Mount

wh_main_grn_mnt_giant_spider

├ Mount Entity

wh_main_monster_spider_giant_blood

├ Mount Speed

78

└ Mount Health

8

Leadership (Base Morale)

44

Abilities

No Ability

Attributes

  • {{tr:guerrilla_deployment}}
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Strider
    Speed and combat penalties caused by terrain are ignored by this unit.
  • Fire Whilst Moving
    This unit can fire when mounted and moving.

Strengths & Weaknesses

  • Weak Against Armour
    This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.
  • Poison Attacks
    The poisonous attacks of this unit weaken the target's speed and damage, whilst reducing its vigour.
Requires Buildings
Forest Goblin Spider Rider Archers Lv. 0 Gloomy Hollowz
Gloomy Hollowz
(wh_main_grn_forest_beasts_2)
Level 1
Sacred Spider Groundz
Sacred Spider Groundz
(wh_main_grn_forest_beasts_3)
Level 2
Garrison Buildings
Forest Goblin Spider Rider Archers x 2 Ditches
Ditches
(wh_main_grn_walls_1)
Level 0
Stakes
Stakes
(wh_main_grn_walls_2)
Level 1
Big Walls
Big Walls
(wh_main_grn_walls_3)
Level 2