The Arachnarok Queen (Arachnarok Spider)
Poisonous, corrosive venom dripping from her fearsome jaws, she first ensnares her victims in a web of dense, sticky silk.The darkest forests of the world are the home to the Gigantic Spiders. These venomous creatures grow to an enormous size, sucking the life juices out of prey and leaving behind only skin-husks and bones. A full-grown Gigantic Spider is larger than a Troll, and its whole body is protected by chitinous armour plates. All Gigantic Spiders have a poisonous bite that is used to paralyse their prey. Only the most foolhardy would attempt to seek them out, and Forest Goblin Shamans, with their spectacular lack of common sense, fit well into that category. A gifted Shaman, touched by the Spider-god's blessings, will not be turned into a lifeless husk, but instead may be rewarded with a clutch of spiderlings. This foul brood - each spider already the size of a horse's head - can be reared and trained. When fully grown, these Gigantic Spiders are prized as revered mounts for a Goblin tribe's mightiest warriors.
Unit Name The Arachnarok Queen (Arachnarok Spider) |
Main Unit Key wh_dlc06_grn_mon_venom_queen_0 |
Land Unit Key wh_dlc06_grn_mon_venom_queen_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Gigantic Spider |
Naval Unit Group Gigantic Spider |
Soldiers 8 |
Caste Monster |
Category War Beast |
Class Melee Infantry |
Custom Battle Cost 2400 |
Recruitment Cost 2400 |
Upkeep Cost 600 |
Melee Attack 67 |
380 |
├ Melee Weapon wh_main_grn_arachnarok |
├ Melee Damage Base 100 |
├ Melee Damage Ap 280 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 40 |
41 |
├ Base Defence 41 |
├ Shield none |
└ Shield Defence 0 |
150 |
├ Armour wh_main_grn_arachnarok |
├ Armour Defence 150 |
└ Shield Armour 0 |
8246 |
├ Man Entity wh_main_grn_arachnarok_rider_360_blood |
├ Man Speed 33 |
├ Man Health 8 |
├ Bonus Hit Points 8230 |
├ Mount wh_dlc06_grn_mnt_venom_queen |
├ Mount Entity wh_main_monster_spider_arachnarok_blood |
├ Mount Speed 57 |
└ Mount Health 8 |
Leadership (Base Morale) 66 |
Abilities
- Maternal Instinct
Somewhat surprisingly, even the deadliest Arachnarok feels protective of her brood, and can draw them to her at will.
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. - Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Poison Attacks
The poisonous attacks of this unit weaken the target's speed and damage, whilst reducing its vigour. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
---|---|
Warhammer |