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HomeHome / Total War: WARHAMMER / The Bloody Handz / Units / Da Eight Peak Loonies (Night Goblin - Fanatics)
Da Eight Peak Loonies (Night Goblin - Fanatics) The Bloody HandzThe Bloody Handz Melee Infantry

Da Eight Peak Loonies (Night Goblin - Fanatics)

Anticipating the will of Skarsnik, this crack squad of Goblin nutters undertakes whatever devious chicanery is required to achieve victory.

Night Goblins are well suited to their subterranean existence. They range in size, but many are on the stunted side, which better enables the spiteful creatures to move quickly through the tight cavernways below ground. Night Goblins are easily marked out from other Greenskins as they wear long, dark, hooded cloaks, in part to blend in with the poorly lit tunnels but mostly to protect themselves from the hated sunlight should they venture above ground. Given a choice, Night Goblins only leave their underground lairs at night or when the sun is shrouded by cloud or gloomspell. When they do emerge, Night Goblins launch deadly raids, ambush travellers in mountain passes, and commit countless other malicious deeds. They are particular enemies of the Dwarfs, and the two races share a long history of bitter battles on mountainous peaks and below ground.

Da Eight Peak Loonies (Night Goblin - Fanatics)

Unit Name

Da Eight Peak Loonies (Night Goblin - Fanatics)

Main Unit Key

wh_dlc06_grn_inf_da_eight_peaks_loonies_0

Land Unit Key

wh_dlc06_grn_inf_da_eight_peaks_loonies_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Sword Infantry

Naval Unit Group

Sword Infantry

Soldiers

160

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

600

Recruitment Cost

600

Upkeep Cost

150

Melee Attack

36

Weapon Strength (Weapon Damage)

27

├ Melee Weapon

wh_main_grn_goblin_sword_poison

├ Melee Damage Base

22

├ Melee Damage Ap

5

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

12

Melee Defence

33

├ Base Defence

33

├ Shield

wh_missile_block_55_wood

└ Shield Defence

0

Armour

70

├ Armour

wh_main_grn_cloth

├ Armour Defence

15

└ Shield Armour

55

Health

48

├ Man Entity

wh_main_grn_inf_goblin_blood_dismembers

├ Man Speed

33

├ Man Health

8

└ Bonus Hit Points

40

Leadership (Base Morale)

100

Abilities

  • The Loons of Eight Peaks
    The Goblin Fanatics of Karak Eight Peaks eschew the use of balls with their chains, favouring shaved Dwarfs instead!

Attributes

  • {{tr:guerrilla_deployment}}
  • Stalk
    This unit can move hidden in any terrain.
  • Unbreakable
    This unit does not suffer any form of leadership loss and will never rout.

Strengths & Weaknesses

  • Shielded
    Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Special Ranged Weapon
    This unit has a special missile attack with limited ammunition, which can be very useful when initiating attacks.
  • Poison Attacks
    The poisonous attacks of this unit weaken the target's speed and damage, whilst reducing its vigour.
  • Stalk
    This unit can move hidden in any terrain.
Recuitment Requirement
Maximum Number 1
Faction Availability
Warhammer