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Drillakilla - Goblins GreenskinsGreenskins Melee Ship

Drillakilla - Goblins

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The spear is a solid weapon; piercing and defensive. Goblins, however…

Even for a Black Orc, Grimgor's thirst for war was exceptional. If a single day went by without a battle, Grimgor was known to start camp-decimating arguments, his one good eye blazing with eagerness to find fault and start a good scrap. Two days without a battle and Grimgor would smite anything he could reach, save (perhaps) his fellow Black Orcs. No one knows for sure what would happen if three days without a battle ever occurred, but even scarred veterans tremble just to think of it. This unquenchable thirst for battle is a sign that marks out a Warboss for leadership, a sign that the Orc is favoured by Gork (or Mork). In a hulking Black Orc with unmatched fighting skills and ferocity it has marked out Grimgor for greatness; the prophet and harbinger of Gork (or Mork).

(Goblins)
Goblins gather in great numbers under the tyranny of an Orc leader, or in widely-varying tribes of their own. Regardless of whether a Goblin is a lackey under the heel of a domineering Orc or the member of a distinct tribe, they make for lacklustre troops. However, Goblins can defeat an enemy through sheer weight of numbers, especially if they can attack from a flank or even better from behind. Goblins prefer to attack defenceless foes and shooting arrows from a distance is likewise a popular type of attack among their kind.

Drillakilla - Goblins

Unit Name

Drillakilla - Goblins

Main Unit Key

wh_main_grn_shp_drillakilla

Land Unit Key

wh_main_grn_inf_goblin_spearmen

Naval Unit Key

wh_main_grn_shp_drillakilla

Land Unit Group

Sword Infantry

Naval Unit Group

Sword Infantry

Soldiers

60

Caste

Generic

Category

Light Ship

Class

Melee Ship

Custom Battle Cost

200

Recruitment Cost

200

Upkeep Cost

50

Ship Health

└ Ship

wh_main_ship_light_dummy

Ship Speed

Melee Attack

20

Weapon Strength (Weapon Damage)

25

├ Melee Weapon

wh_main_grn_goblin_spear

├ Melee Damage Base

20

├ Melee Damage Ap

5

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

8

Melee Defence

26

├ Base Defence

26

├ Shield

wh_missile_block_55_wood

└ Shield Defence

0

Armour

80

├ Armour

wh_main_grn_goblin_leather

├ Armour Defence

25

└ Shield Armour

55

Health

48

├ Man Entity

wh_main_grn_inf_goblin_blood_dismembers

├ Man Speed

33

├ Man Health

8

└ Bonus Hit Points

40

Leadership (Base Morale)

50

Abilities

No Ability

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
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