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Goblin Big Boss (Giant Wolf)

Though powerful enough in battle, a Goblin Boss can also employ all manner of trickery to ensure victory.

Orcs determine their hierarchy in a simple manner - the biggest and best fighter takes control. Goblins follow a less straightforward path to the top ranks, as they are both more devious and more cowardly than their brutish Orc cousins. Underhanded ploys and strategy are the preferred tactics for Goblins; although straight-up fighting is still an option, it is one that is typically left to the especially desperate. All Goblins use dirty tricks, with the best schemers being the most dangerous of their diminutive kind and the most likely to rise through the ranks. Those Goblins that make it to the very top are known as Warbosses or Warlords, although some of the more outlandish tribes might use more localised names such as a Wolf-khan, Grand Despot, Potentate, Bogtator, Chieftain-King or Great Grif.

Goblin Big Boss (Giant Wolf)

Unit Name

Goblin Big Boss (Giant Wolf)

Main Unit Key

wh_main_grn_cha_goblin_big_boss_1

Land Unit Key

wh_main_grn_cha_goblin_big_boss_1

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Melee Specialist

Naval Unit Group

Melee Specialist

Soldiers

1

Caste

Hero

Category

Cavalry

Class

Command

Custom Battle Cost

400

Recruitment Cost

600

Upkeep Cost

150

Melee Attack

40

Weapon Strength (Weapon Damage)

360

├ Melee Weapon

wh_main_grn_goblin_sword_hero

├ Melee Damage Base

240

├ Melee Damage Ap

120

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

50

Melee Defence

48

├ Base Defence

48

├ Shield

wh_missile_block_35_wood

└ Shield Defence

0

Armour

70

├ Armour

wh_main_grn_goblin_leather_hero

├ Armour Defence

35

└ Shield Armour

35

Health

3596

├ Man Entity

wh_main_grn_cha_goblin_hero_blood_dismembers

├ Man Speed

35

├ Man Health

8

├ Bonus Hit Points

3580

├ Mount

wh_main_grn_mnt_giant_wolf_hero

├ Mount Entity

wh_main_grn_wolf_mount_hero_blood

├ Mount Speed

92

└ Mount Health

8

Leadership (Base Morale)

55

Abilities

  • Slippery
    Those who are "slippery" cannot be cornered or pinned - they simply "slip" away…

Attributes

  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Shielded
    Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Very Fast
    This unit can run circles around most other units, taunting and harrassing the enemy or evading its missile fire.
  • Duellist
    This unit is best used to attack individual targets such as Heroes. As it can only damage very few individuals at a time, it is not suitable against hordes of weak enemies.