Azhag the SlaughtererNobody knows what the crown is or where it is from, but through it Azhag gains clairvoyance and power.
Azhag is a threat like no other. What makes Azhag so unusual is his ominous iron crown, which emanates pure, ancient evil. It is this crown, a relic of olden days, which grants Azhag sorcerous powers and a sinister council beyond the comprehension of any Greenskin. This evil combination of Orcish brute-strength and a brilliant, if completely malevolent, ability to grasp far-seeing strategy makes for a deadly combination.
Unit NameAzhag the Slaughterer
Main Unit Keywh_main_grn_cha_azhag_the_slaughterer_1
Land Unit Keywh_main_grn_cha_azhag_the_slaughterer_1
Naval Unit Keywh_main_shp_transport
Custom Battle Cost1450
├ Melee Weaponwh_main_grn_wyvern_skullmuncha
├ Melee Damage Base175
├ Melee Damage Ap305
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence20
└ Shield Defence0
├ Armour Defence70
└ Shield Armour0
├ Man Entitywh_main_grn_cha_orc_hero_lgn_blood
├ Man Speed35
├ Man Health8
├ Bonus Hit Points5180
├ Mount Entitywh_main_flying_wyvern_blood
├ Mount Speed70
└ Mount Health8
Leadership (Base Morale)72
AbilitiesAzhag the Slaughterer
- There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
- On the battlefield, the craven's path is an easy one, but for those champions that choose to stand? Fortune will surely favour them and their troops.
- The Warboss lifts his head and unleashes a mighty "WAAAGH!" – the boyz echo this terrifying roar as the entire Greenskin horde surges towards the enemy!
- Azhag has no tolerance for infighting, when he issues an order the boyz must 'get on wiv it' or pay with a particularly grisly death.
- Causes Fear
This unit frightens all enemy units, reducing their [[img:icon_morale]][[/img]]leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
This unit provides a [[img:icon_morale]][[/img]]leadership bonus to nearby allies. Units within range of both the [[img:icon_general]][[/img]]Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Strengths & Weaknesses
No Strengths and Weaknesses
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