Azhag the Slaughterer (Skullmuncha)Nobody knows what the crown is or where it is from, but through it Azhag gains clairvoyance and power.
Azhag is a threat like no other. What makes Azhag so unusual is his ominous iron crown, which emanates pure, ancient evil. It is this crown, a relic of olden days, which grants Azhag sorcerous powers and a sinister council beyond the comprehension of any Greenskin. This evil combination of Orcish brute-strength and a brilliant, if completely malevolent, ability to grasp far-seeing strategy makes for a deadly combination.
Unit NameAzhag the Slaughterer (Skullmuncha)
Main Unit Keywh_main_grn_cha_azhag_the_slaughterer_1
Land Unit Keywh_main_grn_cha_azhag_the_slaughterer_1
Naval Unit Keywh_main_shp_transport
Land Unit GroupWizard
Naval Unit GroupWizard
Custom Battle Cost1450
├ Melee Weaponwh_main_grn_wyvern_skullmuncha
├ Melee Damage Base175
├ Melee Damage Ap305
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence20
└ Shield Defence0
├ Armour Defence70
└ Shield Armour0
├ Man Entitywh_main_grn_cha_orc_hero_lgn_blood
├ Man Speed35
├ Man Health8
├ Bonus Hit Points5180
├ Mount Entitywh_main_flying_wyvern_blood
├ Mount Speed70
└ Mount Health8
Leadership (Base Morale)72
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
- Stand Your Ground!
On the battlefield, the craven's path is an easy one, but for those champions that choose to stand? Fortune will surely favour them and their troops.
The Warboss lifts his head and unleashes a mighty "WAAAGH!" – the boyz echo this terrifying roar as the entire Greenskin horde surges towards the enemy!
- Get on Wiv it!
Azhag has no tolerance for infighting, when he issues an order the boyz must 'get on wiv it' or pay with a particularly grisly death.
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Strengths & Weaknesses
This unit can cast spells.
Armoured units can block damage from any source apart from Armour-Piercing damage.
- Causes Terror
This unit can fear themselves.
- Scaly Skin
Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's Missile Resistance.
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
|The Season of Revelation|