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Azhag the Slaughterer GreenskinsGreenskins Command

Azhag the Slaughterer

Nobody knows what the crown is or where it is from, but through it Azhag gains clairvoyance and power.

Azhag is a threat like no other. What makes Azhag so unusual is his ominous iron crown, which emanates pure, ancient evil. It is this crown, a relic of olden days, which grants Azhag sorcerous powers and a sinister council beyond the comprehension of any Greenskin. This evil combination of Orcish brute-strength and a brilliant, if completely malevolent, ability to grasp far-seeing strategy makes for a deadly combination.

Azhag the Slaughterer

Unit Name

Azhag the Slaughterer

Main Unit Key

wh_main_grn_cha_azhag_the_slaughterer_0

Land Unit Key

wh_main_grn_cha_azhag_the_slaughterer_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Wizard

Naval Unit Group

Wizard

Soldiers

1

Caste

Lord

Category

Melee Infantry

Class

Command

Custom Battle Cost

900

Recruitment Cost

1200

Upkeep Cost

300

Melee Attack

60

Weapon Strength (Weapon Damage)

400

├ Melee Weapon

wh_main_grn_choppa_azhag

├ Melee Damage Base

150

├ Melee Damage Ap

250

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

50

Melee Defence

36

├ Base Defence

36

├ Shield

none

└ Shield Defence

0

Armour

70

├ Armour

wh_main_grn_heavy

├ Armour Defence

70

└ Shield Armour

0

Health

3998

├ Man Entity

wh_main_grn_cha_orc_hero_lgn_blood

├ Man Speed

35

├ Man Health

8

└ Bonus Hit Points

3990

Leadership (Base Morale)

72

Abilities

  • Foe-Seeker
    There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
  • Stand Your Ground!
    On the battlefield, the craven's path is an easy one, but for those champions that choose to stand? Fortune will surely favour them and their troops.
  • Waaagh!
    The Warboss lifts his head and unleashes a mighty "WAAAGH!" – the boyz echo this terrifying roar as the entire Greenskin horde surges towards the enemy!
  • Get on Wiv it!
    Azhag has no tolerance for infighting, when he issues an order the boyz must 'get on wiv it' or pay with a particularly grisly death.

Attributes

  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.
  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
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