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Squig Herd GreenskinsGreenskins Melee Infantry

Squig Herd

One incensed Squig is enough trouble. For whosoever attracts their ire, an entire herd conjures a nightmare!

Cave Squigs are found far beneath the World's Edge Mountains. They are improbable creatures, part-fungus and part-flesh with spheroid bodies, beady eyes and gaping maws dominated by row upon row of dagger-like teeth. Night Goblins hunt Cave Squigs for a number of purposes. Squig hide is very useful and Squig meat is considered a delicacy. Some are captured and reared to become guard creatures or pets to affluent Boss-types (no other could afford to feed such voracious beasts). In times of need, Squigs are driven into battle to devastating effect. When all goes well, a Night Goblin Squig Herd can chomp through any opposition. When it goes wrong, such as when all their Night Goblin Herders are slain, the remaining Cave Squigs quickly disperse. Driven mad by noise and prodding, Cave Squigs are eager to scatter in all directions, snapping at anything in their way, including other mobs on their own side. Night Goblins, being a bit deranged, don't seem to mind such a risk - as long as it is somebody else being bitten in two by suddenly rampaging, wild Cave Squigs.

Squig Herd

Unit Name

Squig Herd

Main Unit Key

wh_dlc06_grn_inf_squig_herd_0

Land Unit Key

wh_dlc06_grn_inf_squig_herd_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

War Beasts

Naval Unit Group

War Beasts

Soldiers

40

Caste

Generic

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

500

Recruitment Cost

500

Upkeep Cost

125

Melee Attack

26

Weapon Strength (Weapon Damage)

31

├ Melee Weapon

wh_dlc06_grn_squig_maw

├ Melee Damage Base

8

├ Melee Damage Ap

23

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

11

Charge Bonus

40

Melee Defence

18

├ Base Defence

18

├ Shield

none

└ Shield Defence

0

Armour

50

├ Armour

wh_main_tough_skin

├ Armour Defence

50

└ Shield Armour

0

Health

108

├ Man Entity

wh_dlc06_grn_inf_squig

├ Man Speed

58

├ Man Health

8

└ Bonus Hit Points

100

Leadership (Base Morale)

36

Abilities

  • Squigs Go Wild
    If a Squig is not told what to bite, it will bite anything. Me, you, itself - anything!

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Immune to Psychology
    The unit is immune to psychological attacks (fear and terror).

Strengths & Weaknesses

  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Damage Dealer
    This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
Requires Buildings
Squig Herd Lv. 0 Squig Cages
Squig Cages
(wh_dlc06_grn_squigs_1)
Level 0