Left Panel
HomeHome / Total War: WARHAMMER / Greenskins / Custom Battle Units
Lord
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
1 Night Goblin Warboss
Melee Infantry / Command / (wh_dlc06_grn_cha_night_goblin_warboss_0)
Night Goblin Warboss
Although not as mighty as Orcs, Night Goblins nevertheless control their forces through fear and savage, macabre bloodlust.
1 500 500 125 45 400 35 53 80 3548 60
2
1 Night Goblin Warboss (Great Cave Squig)
Cavalry / Command / (wh_dlc06_grn_cha_night_goblin_warboss_1)
Night Goblin Warboss (Great Cave Squig)
Although not as mighty as Orcs, Night Goblins nevertheless control their forces through fear and savage, macabre bloodlust.
1 800 800 200 45 400 65 53 55 4061 60
3
1 Skarsnik
Melee Infantry / Command / (wh_dlc06_grn_cha_skarsnik_0)
Skarsnik
Pernicious and sly, Skarsnik retains command through deception, subterfuge and no small amount of murder.
1 1150 1100 300 50 390 52 55 50 5080 75
4
1 Wurrzag
Melee Infantry / Command / (wh_dlc06_grn_cha_wurrzag_0)
Wurrzag
Wurrzag is beholden to no tribe nor lord, only the whisperings of the Greenskin gods in his addled mind.
1 850 850 213 43 340 55 25 30 3758 65
5
1 Wurrzag (Spleenrippa)
Cavalry / Command / (wh_dlc06_grn_cha_wurrzag_1)
Wurrzag (Spleenrippa)
Wurrzag is beholden to no tribe nor lord, only the whisperings of the Greenskin gods in his addled mind.
1 1100 1100 275 43 290 80 25 55 4256 65
6
1 Azhag the Slaughterer
Melee Infantry / Command / (wh_main_grn_cha_azhag_the_slaughterer_0)
Azhag the Slaughterer
Nobody knows what the crown is or where it is from, but through it Azhag gains clairvoyance and power.
1 900 1200 300 60 400 50 36 70 3998 72
7
1 Azhag the Slaughterer (Skullmuncha)
War Beast / Command / (wh_main_grn_cha_azhag_the_slaughterer_1)
Azhag the Slaughterer (Skullmuncha)
Nobody knows what the crown is or where it is from, but through it Azhag gains clairvoyance and power.
1 1450 1400 350 50 480 80 20 70 5196 72
8
1 Goblin Great Shaman
Melee Infantry / Command / (wh_main_grn_cha_goblin_great_shaman_0)
Goblin Great Shaman
A Great Shaman summons the power of Gork and Mork, ravaging any in his way.
1 350 1000 250 24 280 20 26 25 3358 55
9
1 Goblin Great Shaman (Giant Wolf)
Cavalry / Command / (wh_main_grn_cha_goblin_great_shaman_1)
Goblin Great Shaman (Giant Wolf)
A Great Shaman summons the power of Gork and Mork, ravaging any in his way.
1 550 1100 275 24 280 50 26 25 3716 55
10
1 Grimgor Ironhide
Melee Infantry / Command / (wh_main_grn_cha_grimgor_ironhide)
Grimgor Ironhide
Backed up by his Black Orc bodyguard "Da Immortulz", Grimgor is "Da Best" - the brutal will of Gork made manifest.
1 1500 1200 300 70 450 65 35 110 4448 75
11
1 Orc Warboss
Melee Infantry / Command / (wh_main_grn_cha_orc_warboss_0)
Orc Warboss
Pure muscle and rage, Warbosses devastate enemies with their brutal melee attacks.
1 1000 1000 250 64 450 65 44 105 4020 70
12
1 Orc Warboss (Wyvern)
War Beast / Command / (wh_main_grn_cha_orc_warboss_1)
Orc Warboss (Wyvern)
Pure muscle and rage, Warbosses devastate enemies with their brutal melee attacks.
1 1500 1400 350 44 470 90 34 105 5196 70
13
1 Orc Warboss (War Boar)
Cavalry / Command / (wh_main_grn_cha_orc_warboss_2)
Orc Warboss (War Boar)
Pure muscle and rage, Warbosses devastate enemies with their brutal melee attacks.
1 1250 1100 275 64 450 85 44 105 4596 70
Hero
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
14
1 Goblin Big Boss
Melee Infantry / Command / (wh_main_grn_cha_goblin_big_boss_0)
Goblin Big Boss
Though powerful enough in battle, a Goblin Boss can also employ all manner of trickery to ensure victory.
1 300 500 125 40 360 30 48 90 3208 55
15
1 Goblin Big Boss (Giant Wolf)
Cavalry / Command / (wh_main_grn_cha_goblin_big_boss_1)
Goblin Big Boss (Giant Wolf)
Though powerful enough in battle, a Goblin Boss can also employ all manner of trickery to ensure victory.
1 400 600 150 40 360 50 48 70 3596 55
16
1 Goblin Big Boss (Giant Spider)
Cavalry / Command / (wh_main_grn_cha_goblin_big_boss_2)
Goblin Big Boss (Giant Spider)
Though powerful enough in battle, a Goblin Boss can also employ all manner of trickery to ensure victory.
1 500 700 175 40 360 60 48 80 3766 55
17
1 Night Goblin Shaman
Melee Infantry / Command / (wh_main_grn_cha_night_goblin_shaman)
Night Goblin Shaman
Maddened by dank mould and mushrooms, a Goblin Shaman hurls debilitating spells into the enemy's ranks with chaotic abandon.
1 150 1000 250 24 280 20 26 15 3138 48
18
1 Orc Shaman
Melee Infantry / Command / (wh_main_grn_cha_orc_shaman_0)
Orc Shaman
Shamans practise the art of annoyance - peppering their enemies with frustrating, painful and distracting spells.
1 300 1000 250 38 310 40 20 30 3558 55
19
1 Orc Shaman (War Boar)
Cavalry / Command / (wh_main_grn_cha_orc_shaman_1)
Orc Shaman (War Boar)
Shamans practise the art of annoyance - peppering their enemies with frustrating, painful and distracting spells.
1 650 1100 275 38 260 70 20 55 4056 55
Melee Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
20
160 Night Goblins
Melee Infantry / Melee Infantry / (wh_main_grn_inf_night_goblins)
Night Goblins
Night Goblins raid with efficiency; they swarm and ambush, cutting their foes apart.
160 400 400 100 26 27 12 24 70 48 40
21
120 Orc Boyz
Melee Infantry / Melee Infantry / (wh_main_grn_inf_orc_boyz)
Orc Boyz
Orc Boyz lack the strength of Big 'Uns, but their tenacity and endurance in battle is well respected.
120 450 450 112 26 34 22 26 65 67 60
22
160 Night Goblins (Fanatics)
Melee Infantry / Melee Infantry / (wh_main_grn_inf_night_goblin_fanatics)
Night Goblins (Fanatics)
Night Goblins Fanatics are highly efficient killers – the ball and chain they wield sees to that!
160 450 450 113 26 27 12 24 70 48 40
23
160 Nasty Skulkers
Melee Infantry / Melee Infantry / (wh_dlc06_grn_inf_nasty_skulkers_0)
Nasty Skulkers
Even the most heinous green-skinned scumbags look upon these Goblins' swift skulduggery with reverent horror.
160 500 500 125 26 24 20 16 15 45 40
24
40 Squig Herd
Melee Infantry / Melee Infantry / (wh_dlc06_grn_inf_squig_herd_0)
Squig Herd
One incensed Squig is enough trouble. For whosoever attracts their ire, an entire herd conjures a nightmare!
40 500 500 125 26 31 40 18 50 108 36
25
120 Savage Orcs
Melee Infantry / Melee Infantry / (wh_main_grn_inf_savage_orcs)
Savage Orcs
Savage Orcs lay into their enemies with clubs, axes or whatever is needed to cause as much damage as possible.
120 550 550 138 28 35 24 14 0 67 58
26
160 Da Warlord's Boyz (Night Goblins)
Melee Infantry / Melee Infantry / (wh_dlc06_grn_inf_da_warlords_boyz_0)
Da Warlord's Boyz (Night Goblins)
A bunch of sneaky, venal, stabby gits - a suitably befitting bodyguard for the treacherous Warlord of the Eight Peaks.
160 550 550 138 36 27 12 33 70 48 50
27
160 Da Eight Peak Loonies (Night Goblin - Fanatics)
Melee Infantry / Melee Infantry / (wh_dlc06_grn_inf_da_eight_peaks_loonies_0)
Da Eight Peak Loonies (Night Goblin - Fanatics)
Anticipating the will of Skarsnik, this crack squad of Goblin nutters undertakes whatever devious chicanery is required to achieve victory.
160 600 600 150 36 27 12 33 70 48 100
28
100 Orc Big 'Uns
Melee Infantry / Melee Infantry / (wh_main_grn_inf_orc_big_uns)
Orc Big 'Uns
The hardest-hitting mobs in a tribe, Big 'Uns are well placed in melee, where they happily smash their enemies apart.
100 700 700 175 38 42 26 28 50 86 65
29
100 Savage Orc Big 'Uns
Melee Infantry / Melee Infantry / (wh_main_grn_inf_savage_orc_big_uns)
Savage Orc Big 'Uns
Savage Orcs alone are a terrifying prospect to face. Add Big 'Uns to the mix and things get really nasty very quickly.
100 800 800 200 40 42 30 14 0 86 62
30
12 Trolls
Melee Infantry / Melee Infantry / (wh_main_grn_mon_trolls)
Trolls
Up close, a Troll will batter foes into submission or vomit disgusting and potently corrosive bile across the field.
12 800 800 200 36 86 30 24 30 520 38
31
80 Black Orcs
Melee Infantry / Melee Infantry / (wh_main_grn_inf_black_orcs)
Black Orcs
Black Orcs are more disciplined, armoured and deadly than other Orcs, ripping through enemies with their heavy weapons for fun.
80 1100 1100 275 34 42 30 22 110 109 70
32
60 Krimson Killerz (Black Orcs)
Melee Infantry / Melee Infantry / (wh_dlc06_grn_inf_krimson_killerz_0)
Krimson Killerz (Black Orcs)
Armed to da teef and always ready for a scrap, this elite Black Orc regiment wear distinctive red armour.
60 1400 1400 350 44 42 30 22 110 109 81
33
1 Giant
Melee Infantry / Melee Infantry / (wh_main_grn_mon_giant)
Giant
A lumbering Giant is the terror of the battlefield, smashing entire ranks of men aside and feasting on the less fortunate ones.
1 1600 1600 400 68 530 40 30 30 11098 100
34
8 Arachnarok Spider
War Beast / Melee Infantry / (wh_main_grn_mon_arachnarok_spider_0)
Arachnarok Spider
With a team of Goblins upon its back, the Arachnarok's sheer enormity strikes fear into the hearts of all who face it.
8 2000 2000 500 54 380 40 30 150 8246 55
35
8 The Arachnarok Queen (Arachnarok Spider)
War Beast / Melee Infantry / (wh_dlc06_grn_mon_venom_queen_0)
The Arachnarok Queen (Arachnarok Spider)
Poisonous, corrosive venom dripping from her fearsome jaws, she first ensnares her victims in a web of dense, sticky silk.
8 2400 2400 600 67 380 40 41 150 8246 66
Missile Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
36
120 Goblin Archers
Missile Infantry / Missile Infantry / (wh_main_grn_inf_goblin_archers)
Goblin Archers
Goblin Archers can pepper the enemy from afar, with varying success.
120 375 375 94 11 115 86 24 10 24 5 15 25 44 40
37
90 Orc Arrer Boyz
Missile Infantry / Missile Infantry / (wh_main_grn_inf_orc_arrer_boyz)
Orc Arrer Boyz
From afar, Arrer Boyz rain down arrows upon their enemies. Accuracy be damned, quantity is all.
90 500 500 125 20 140 73 22 23 34 10 14 30 65 55
38
120 Night Goblin Archers
Missile Infantry / Missile Infantry / (wh_main_grn_inf_night_goblin_archers)
Night Goblin Archers
Raining arrows from a distance is the preferred Greenskin tactic.
120 500 500 125 11 115 86 24 15 27 7 20 15 46 36
39
90 Savage Orc Arrer Boyz
Missile Infantry / Missile Infantry / (wh_main_grn_inf_savage_orc_arrer_boyz)
Savage Orc Arrer Boyz
Savage Orc Arrer Boyz aren't always precise but remain deadly. Precisely deadly, you might say.
90 550 550 138 20 140 73 22 24 35 12 8 0 65 52
40
120 Night Goblin Archers (Fanatics)
Missile Infantry / Missile Infantry / (wh_main_grn_inf_night_goblin_fanatics_1)
Night Goblin Archers (Fanatics)
Between bow shots, the Night Goblin Archers send their Fanatic hostages forth to cause mayhem.
120 550 550 138 11 115 86 24 15 27 7 20 15 46 36
41
120 Da Rusty Arrers (Night Goblin Archers)
Missile Infantry / Missile Infantry / (wh_dlc06_grn_inf_da_rusty_arrers_0)
Da Rusty Arrers (Night Goblin Archers)
A piercing arrow is debilitating enough, yet all manner of filth and corrosion is loosed from their crude bows.
120 600 600 150 11 115 86 24 23 27 7 29 15 46 45
Spear Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
42
160 Goblins
Melee Infantry / Spear Infantry / (wh_main_grn_inf_goblin_spearmen)
Goblins
The spear is a solid weapon; piercing and defensive. Goblins, however…
160 300 300 75 20 25 8 26 80 48 50
Melee Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
43
80 Goblin Wolf Riders
Cavalry / Melee Cavalry / (wh_main_grn_cav_goblin_wolf_riders_0)
Goblin Wolf Riders
A pack of Wolf Riders can appear from nowhere, strike with precision, and be away before the enemy knows what has happened.
80 300 300 75 20 24 16 20 55 48 44
44
60 Forest Goblin Spider Riders
Cavalry / Melee Cavalry / (wh_main_grn_cav_forest_goblin_spider_riders_0)
Forest Goblin Spider Riders
Atop their venomous mounts, Goblin Riders can run down enemies with surprising precision.
60 450 450 113 22 27 22 30 75 80 50
45
80 Moon-howlers (Goblin Wolf Riders)
Cavalry / Melee Cavalry / (wh_dlc06_grn_cav_moon_howlers_0)
Moon-howlers (Goblin Wolf Riders)
With a pining cry to the great, weird moon, Morrslieb, these wolves carry their Goblin riders to war.
80 500 500 125 29 24 16 29 55 48 54
46
60 Night Goblin Squig Hoppers
Cavalry / Melee Cavalry / (wh_dlc06_grn_cav_squig_hoppers_0)
Night Goblin Squig Hoppers
It takes a certain kind of insanity to ride a rage-frothed Squig and bounce into the fray.
60 650 650 137 22 27 30 22 25 82 50
47
60 Durkit's Squigs (Night Goblin Squig Hoppers)
Cavalry / Melee Cavalry / (wh_dlc06_grn_cav_durkits_squigs_0)
Durkit's Squigs (Night Goblin Squig Hoppers)
Riding a Squig is a dangerous, foolish business. Goblins, however, are better riders than most, so live slightly longer.
60 750 750 145 31 27 30 31 25 82 60
Missile Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
48
80 Goblin Wolf Rider Archers
Cavalry / Missile Cavalry / (wh_main_grn_cav_goblin_wolf_riders_1)
Goblin Wolf Rider Archers
A pack of Wolf Riders can appear from nowhere, strike with precision, and be away before the enemy knows what has happened.
80 350 350 87 11 100 70 18 15 24 10 14 25 48 38
49
60 Forest Goblin Spider Rider Archers
Cavalry / Missile Cavalry / (wh_main_grn_cav_forest_goblin_spider_riders_1)
Forest Goblin Spider Rider Archers
Atop their venomous mounts, Goblin Riders can run down enemies with surprising precision.
60 500 500 125 11 100 70 20 15 26 12 22 45 74 44
50
80 Mogrubb's Mangy Marauders (Goblin Wolf Archers)
Cavalry / Missile Cavalry / (wh_dlc06_grn_cav_mogrubbs_marauders_0)
Mogrubb's Mangy Marauders (Goblin Wolf Archers)
Dishevelled and mange-ridden, these wolves (and their riders) are savage beasts all the same.
80 600 600 150 11 100 70 18 23 24 10 22 25 48 47
51
60 Deff Creepers (Forest Goblin Spider Rider Archers)
Cavalry / Missile Cavalry / (wh_dlc06_grn_cav_deff_creepers_0)
Deff Creepers (Forest Goblin Spider Rider Archers)
These arachnid aberrations make for powerful, terrifying mounts, bringing eight-legged death to their cowering foes.
60 700 700 175 11 100 70 20 23 26 12 31 45 74 54
Shock Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
52
60 Orc Boar Boyz
Cavalry / Shock Cavalry / (wh_main_grn_cav_orc_boar_boyz)
Orc Boar Boyz
Prideful - and all the more deadly for it - the Boar Boyz deal grizzly death from atop their mounts.
60 750 750 188 16 28 40 22 85 100 60
53
60 Savage Orc Boar Boyz
Cavalry / Shock Cavalry / (wh_main_grn_cav_savage_orc_boar_boyz)
Savage Orc Boar Boyz
A Savage Orc, atop his boar, delivers a powerful charge then remains a mighty, fearful presence at the heart of the battle.
60 800 800 200 20 28 44 10 25 100 58
54
60 Orc Boar Boy Big 'Uns
Cavalry / Shock Cavalry / (wh_main_grn_cav_orc_boar_boy_big_uns)
Orc Boar Boy Big 'Uns
Bigger than normal Orcs, and stronger too, the Orc Boar Big 'Uns ride their beasts into enemy lines, devastating all who face them.
60 900 900 225 20 30 46 18 55 108 64
55
60 Savage Orc Boar Boy Big 'Uns
Cavalry / Shock Cavalry / (wh_main_grn_cav_savage_orc_boar_boy_big_uns)
Savage Orc Boar Boy Big 'Uns
A boar-mounted Savage Orc Big ‘Un has a powerful charge and a really unpleasant line in melee skills.
60 1000 1000 250 24 36 50 10 25 112 62
56
60 Broken Tusks Mob (Orc Boar Boy Big 'Uns)
Cavalry / Shock Cavalry / (wh_dlc06_grn_cav_broken_tusks_mob_0)
Broken Tusks Mob (Orc Boar Boy Big 'Uns)
The biggest, nastiest, most bad-tempered of Big 'Uns, this elite mob will stomp ya and jump about on da bitz afterwards.
60 1300 1300 325 28 30 46 25 90 108 70
Chariot
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
57
24 Goblin Wolf Chariot
War Machine / Chariot / (wh_main_grn_cav_goblin_wolf_chariot)
Goblin Wolf Chariot
Chariots deliver devastating charges to the front lines; the wolf steeds that draw them are ferocious in battle.
24 500 600 150 12 24 36 20 25 696 45
58
24 Teef Robbers (Goblin Wolf Chariot)
War Machine / Chariot / (wh_dlc06_grn_cav_teef_robbers_0)
Teef Robbers (Goblin Wolf Chariot)
After riding their enemies down, what grim prize these Goblins claim is their own dark, devilish business.
24 650 750 188 19 24 36 21 25 696 55
59
8 Orc Boar Chariot
War Machine / Chariot / (wh_main_grn_cav_orc_boar_chariot)
Orc Boar Chariot
When these Chariots ride to war, there is little that can stand in the way of their terrific charge.
8 1000 1000 250 24 40 80 26 55 1476 60
Field Artillery
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
60
44 Goblin Rock Lobber
Siege Engine / Field Artillery / (wh_main_grn_art_goblin_rock_lobber)
Goblin Rock Lobber
Greenskins love chucking fings at the enemy; the rock lobber allows them to throw bigger fings further.
44 600 600 150 170 400 3 10 24 5 6 15 43 40
61
44 Hammer of Gork (Goblin Rock Lobber)
Siege Engine / Field Artillery / (wh_dlc06_grn_art_hammer_of_gork_0)
Hammer of Gork (Goblin Rock Lobber)
These crude machines hurl rocks with such fury, their targets feel as if Gork himself was assaulting them.
44 800 800 200 170 400 3 17 24 5 12 15 43 49
62
44 Doom Diver Catapult
Siege Engine / Field Artillery / (wh_main_grn_art_doom_diver_catapult)
Doom Diver Catapult
Fired from a catapult with crude wings strapped to his arms, the cackling Goblin pilot guides himself to a messy, pointy-hatted impact.
44 900 900 225 190 400 23 10 24 5 6 15 43 40