GoblinsThe spear is a solid weapon; piercing and defensive. Goblins, however…
Goblins gather in great numbers under the tyranny of an Orc leader, or in widely-varying tribes of their own. Regardless of whether a Goblin is a lackey under the heel of a domineering Orc or the member of a distinct tribe, they make for lacklustre troops. However, Goblins can defeat an enemy through sheer weight of numbers, especially if they can attack from a flank or even better from behind. Goblins prefer to attack defenceless foes and shooting arrows from a distance is likewise a popular type of attack among their kind.
Main Unit Keywh_main_grn_inf_goblin_spearmen
Land Unit Keywh_main_grn_inf_goblin_spearmen
Naval Unit Keywh_main_shp_transport
Land Unit GroupSpear Infantry
Naval Unit GroupSpear Infantry
Custom Battle Cost300
├ Melee Weaponwh_main_grn_goblin_spear
├ Melee Damage Base20
├ Melee Damage Ap5
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence26
└ Shield Defence0
├ Armour Defence25
└ Shield Armour55
├ Man Entitywh_main_grn_inf_goblin_blood_dismembers
├ Man Speed33
├ Man Health8
└ Bonus Hit Points40
Leadership (Base Morale)50
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
- Poor Leadership
This unit suffers from poor Lord or other encouraging units nearby.
This unit is comparably cheap to recruit, maintain and replenish.
|The Season of Revelation|