Goblin ArchersGoblin Archers can pepper the enemy from afar, with varying success.
Goblins gather in great numbers under the tyranny of an Orc leader, or in widely-varying tribes of their own. Regardless of whether a Goblin is a lackey under the heel of a domineering Orc or the member of a distinct tribe, they make for lacklustre troops. However, Goblins can defeat an enemy through sheer weight of numbers, especially if they can attack from a flank or even better from behind. Goblins prefer to attack defenceless foes and shooting arrows from a distance is likewise a popular type of attack among their kind.
Unit NameGoblin Archers
Main Unit Keywh_main_grn_inf_goblin_archers
Land Unit Keywh_main_grn_inf_goblin_archers
Naval Unit Keywh_main_shp_transport
Land Unit GroupMissile Infantry
Naval Unit GroupMissile Infantry
Custom Battle Cost375
├ Missile Weaponwh_main_grn_goblin_bow
├ Missile Damage10
├ Missile Ap Damage1
└ Base Reload Time8
Shots Per Minute8.3
├ Melee Weaponwh_main_sword_short
├ Melee Damage Base22
├ Melee Damage Ap2
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence15
└ Shield Defence0
├ Armour Defence25
└ Shield Armour0
├ Man Entitywh_main_grn_inf_goblin_blood_dismembers
├ Man Speed33
├ Man Health8
└ Bonus Hit Points36
Leadership (Base Morale)40
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Weak Against Armour
This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.
- Poor Leadership
This unit suffers from poor Lord or other encouraging units nearby.
This unit is comparably cheap to recruit, maintain and replenish.
|The Season of Revelation|