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Goblin Archers Crooked MoonCrooked Moon Missile Infantry

Goblin Archers

Goblin Archers can pepper the enemy from afar, with varying success.

Goblins gather in great numbers under the tyranny of an Orc leader, or in widely-varying tribes of their own. Regardless of whether a Goblin is a lackey under the heel of a domineering Orc or the member of a distinct tribe, they make for lacklustre troops. However, Goblins can defeat an enemy through sheer weight of numbers, especially if they can attack from a flank or even better from behind. Goblins prefer to attack defenceless foes and shooting arrows from a distance is likewise a popular type of attack among their kind.

Goblin Archers

Unit Name

Goblin Archers

Main Unit Key

wh_main_grn_inf_goblin_archers

Land Unit Key

wh_main_grn_inf_goblin_archers

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Missile Infantry

Naval Unit Group

Missile Infantry

Soldiers

120

Caste

Missile Infantry

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

375

Recruitment Cost

375

Upkeep Cost

94

Missile Damage

11

├ Missile Weapon

wh_main_grn_goblin_bow

├ Projectile

wh_grn_goblin_arrow

├ Missile Damage

10

├ Missile Ap Damage

1

└ Base Reload Time

8

Accuracy

10

Range

115

Reload

10

Shots Per Minute

8.3

Ammunition

24

Melee Attack

10

Weapon Strength (Weapon Damage)

24

├ Melee Weapon

wh_main_sword_short

├ Melee Damage Base

22

├ Melee Damage Ap

2

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

5

Melee Defence

15

├ Base Defence

15

├ Shield

none

└ Shield Defence

0

Armour

25

├ Armour

wh_main_grn_goblin_leather

├ Armour Defence

25

└ Shield Armour

0

Health

44

├ Man Entity

wh_main_grn_inf_goblin_blood_dismembers

├ Man Speed

33

├ Man Health

8

└ Bonus Hit Points

36

Leadership (Base Morale)

40

Abilities

No Ability

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Weak Against Armour
    This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.
  • Poor Leadership
    This unit suffers from poor Lord or other encouraging units nearby.
  • Expendable
    This unit is comparably cheap to recruit, maintain and replenish.
Requires Buildings
Goblin Archers Lv. 0

(wh_dlc06_grn_military_2_skarsnik)
Level 1

(wh_dlc06_grn_military_3_skarsnik)
Level 2

(wh_dlc06_grn_military_4_skarsnik)
Level 3
Brawlin' Groundz
Brawlin' Groundz
(wh_main_grn_military_2)
Level 1
Fightin' Pit
Fightin' Pit
(wh_main_grn_military_3)
Level 2
Black Orc Barracks
Black Orc Barracks
(wh_main_grn_military_4)
Level 3
Garrison Buildings
Goblin Archers x 2

(wh_dlc06_grn_garrison_1_skarsnik)
Level 0

(wh_dlc06_grn_garrison_2_skarsnik)
Level 1

(wh_main_grn_settlement_major_1_coast_skarsnik)
Level 1

(wh_main_grn_settlement_major_1_skarsnik)
Level 1
Greenskin Camp
Greenskin Camp
(wh_main_grn_settlement_minor_2)
Level 2
Greenskin Camp
Greenskin Camp
(wh_main_grn_settlement_minor_2_coast)
Level 2

(wh_main_grn_settlement_minor_2_coast_skarsnik)
Level 2

(wh_main_grn_settlement_minor_2_skarsnik)
Level 2
Greenskin Burrows
Greenskin Burrows
(wh_main_grn_settlement_minor_3)
Level 3
Greenskin Burrows
Greenskin Burrows
(wh_main_grn_settlement_minor_3_coast)
Level 3

(wh_main_grn_settlement_minor_3_coast_skarsnik)
Level 3

(wh_main_grn_settlement_minor_3_skarsnik)
Level 3
Goblin Archers x 1 Greenskin Camp
Greenskin Camp
(wh_main_grn_settlement_major_2)
Level 2
Greenskin Camp
Greenskin Camp
(wh_main_grn_settlement_major_2_coast)
Level 2
Occupied Karaz-a-Karak (Greenskin Camp)
Occupied Karaz-a-Karak (Greenskin Camp)
(wh_main_special_settlement_karaz_a_karak_2_grn)
Level 2
Goblin Archers x 3

(wh_main_grn_settlement_major_2_coast_skarsnik)
Level 2

(wh_main_grn_settlement_major_2_skarsnik)
Level 2
Greenskin Encampment
Greenskin Encampment
(wh_main_grn_settlement_major_3)
Level 3
Greenskin Encampment
Greenskin Encampment
(wh_main_grn_settlement_major_3_coast)
Level 3

(wh_main_grn_settlement_major_3_coast_skarsnik)
Level 3

(wh_main_grn_settlement_major_3_skarsnik)
Level 3

(wh_main_grn_settlement_major_4_coast_skarsnik)
Level 4

(wh_main_grn_settlement_major_4_skarsnik)
Level 4

(wh_main_grn_settlement_major_5_coast_skarsnik)
Level 5

(wh_main_grn_settlement_major_5_skarsnik)
Level 5
Occupied Karaz-a-Karak (Greenskin Encampment)
Occupied Karaz-a-Karak (Greenskin Encampment)
(wh_main_special_settlement_karaz_a_karak_3_grn)
Level 3
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