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Grimgor Ironhide Crooked MoonCrooked Moon Command

Grimgor Ironhide

Backed up by his Black Orc bodyguard "Da Immortulz", Grimgor is "Da Best" - the brutal will of Gork made manifest.

Even for a Black Orc, Grimgor's thirst for war was exceptional. If a single day went by without a battle, Grimgor was known to start camp-decimating arguments, his one good eye blazing with eagerness to find fault and start a good scrap. Two days without a battle and Grimgor would smite anything he could reach, save (perhaps) his fellow Black Orcs. No one knows for sure what would happen if three days without a battle ever occurred, but even scarred veterans tremble just to think of it. This unquenchable thirst for battle is a sign that marks out a Warboss for leadership, a sign that the Orc is favoured by Gork (or Mork). In a hulking Black Orc with unmatched fighting skills and ferocity it has marked out Grimgor for greatness; the prophet and harbinger of Gork (or Mork).

Grimgor Ironhide

Unit Name

Grimgor Ironhide

Main Unit Key

wh_main_grn_cha_grimgor_ironhide

Land Unit Key

wh_main_grn_cha_grimgor_ironhide

Naval Unit Key

wh_main_shp_transport

Soldiers

1

Category

Melee Infantry

Class

Command

Custom Battle Cost

1500

Recruitment Cost

1200

Upkeep Cost

300

Melee Attack

70

Weapon Strength (Weapon Damage)

450

├ Melee Weapon

wh_main_grn_axe_great_grimgor

├ Melee Damage Base

160

├ Melee Damage Ap

290

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

65

Melee Defence

35

├ Base Defence

35

├ Shield

none

└ Shield Defence

0

Armour

110

├ Armour

wh_main_grn_very_heavy

├ Armour Defence

110

└ Shield Armour

0

Health

4448

├ Man Entity

wh_main_grn_cha_orc_hero_grimgor_blood

├ Man Speed

38

├ Man Health

8

└ Bonus Hit Points

4440

Leadership (Base Morale)

75

Abilities

Grimgor Ironhide
  • There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
  • On the battlefield, the craven's path is an easy one, but for those champions that choose to stand? Fortune will surely favour them and their troops.
  • The Warboss lifts his head and unleashes a mighty "WAAAGH!" – the boyz echo this terrifying roar as the entire Greenskin horde surges towards the enemy!

Attributes

  • Encourage
    This unit provides a [[img:icon_morale]][[/img]]leadership bonus to nearby allies. Units within range of both the [[img:icon_general]][[/img]]Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Immune to Psychology
    The unit is immune to psychological attacks (fear and terror).

Strengths & Weaknesses

No Strengths and Weaknesses