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Goblin Big Boss

Though powerful enough in battle, a Goblin Boss can also employ all manner of trickery to ensure victory.

Orcs determine their hierarchy in a simple manner - the biggest and best fighter takes control. Goblins follow a less straightforward path to the top ranks, as they are both more devious and more cowardly than their brutish Orc cousins. Underhanded ploys and strategy are the preferred tactics for Goblins; although straight-up fighting is still an option, it is one that is typically left to the especially desperate. All Goblins use dirty tricks, with the best schemers being the most dangerous of their diminutive kind and the most likely to rise through the ranks. Those Goblins that make it to the very top are known as Warbosses or Warlords, although some of the more outlandish tribes might use more localised names such as a Wolf-khan, Grand Despot, Potentate, Bogtator, Chieftain-King or Great Grif.

Goblin Big Boss

Unit Name

Goblin Big Boss

Main Unit Key

wh_main_grn_cha_goblin_big_boss_2

Land Unit Key

wh_main_grn_cha_goblin_big_boss_2

Naval Unit Key

wh_main_shp_transport

Soldiers

1

Category

Cavalry

Class

Command

Custom Battle Cost

500

Recruitment Cost

700

Upkeep Cost

175

Melee Attack

40

Weapon Strength (Weapon Damage)

360

├ Melee Weapon

wh_main_grn_goblin_sword_hero_poison

├ Melee Damage Base

240

├ Melee Damage Ap

120

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

60

Melee Defence

48

├ Base Defence

48

├ Shield

wh_missile_block_35_wood

└ Shield Defence

0

Armour

80

├ Armour

wh_main_grn_forest_spider

├ Armour Defence

45

└ Shield Armour

35

Health

3766

├ Man Entity

wh_main_grn_cha_goblin_hero_blood_dismembers

├ Man Speed

35

├ Man Health

8

├ Bonus Hit Points

3750

├ Mount

wh_main_grn_mnt_giant_spider_hero

├ Mount Entity

wh_main_monster_spider_giant_blood

├ Mount Speed

78

└ Mount Health

8

Leadership (Base Morale)

55

Abilities

Goblin Big Boss
  • Those who are "slippery" cannot be cornered or pinned - they simply "slip" away…

Attributes

  • Encourage
    This unit provides a [[img:icon_morale]][[/img]]leadership bonus to nearby allies. Units within range of both the [[img:icon_general]][[/img]]Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Strider
    Speed and combat penalties caused by terrain are ignored by this unit.

Strengths & Weaknesses

No Strengths and Weaknesses