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Orc Boar Boyz Crooked MoonCrooked Moon Shock Cavalry

Orc Boar Boyz

Prideful - and all the more deadly for it - the Boar Boyz deal grizzly death from atop their mounts.

Most Orc Boar Boyz mobs have colourful titles - "Da Tuskers", "Snortin' Wreckas", "Line-Smashas" and so on. Many bear crude board imagery on their banners and shields, depicting tusked skulls, bloody hoofs, and the like. When not carried in battle, such gear of war hangs atop the stockade pens that enclose the war boars. It is common practice to stack any trophies, like severed heads or enemy banners, around the boar enclosure. Boar Boyz take advantage of their elite status, lording it over all other Greenskins save leaders and Black Orcs. It is natural in some tribes for a mob of Boar Boyz to develop into Big 'Uns. The combination of especially large and powerful Orcs atop war boars makes for even more devastating charges and, not surprisingly, even greater swagger and bravado around the Greenskin camp.

Orc Boar Boyz

Unit Name

Orc Boar Boyz

Main Unit Key

wh_main_grn_cav_orc_boar_boyz

Land Unit Key

wh_main_grn_cav_orc_boar_boyz

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Shock Cavalry

Naval Unit Group

Shock Cavalry

Soldiers

60

Caste

Melee Cavalry

Category

Cavalry

Class

Shock Cavalry

Custom Battle Cost

750

Recruitment Cost

750

Upkeep Cost

188

Melee Attack

16

Weapon Strength (Weapon Damage)

28

├ Melee Weapon

wh_main_grn_orc_boar_choppa

├ Melee Damage Base

10

├ Melee Damage Ap

18

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

40

Melee Defence

22

├ Base Defence

22

├ Shield

wh_missile_block_30_wood

└ Shield Defence

0

Armour

85

├ Armour

wh_main_grn_orc_boar

├ Armour Defence

55

└ Shield Armour

30

Health

100

├ Man Entity

wh_main_grn_inf_orc_boar_rider_blood

├ Man Speed

33

├ Man Health

8

├ Bonus Hit Points

84

├ Mount

wh_main_grn_mnt_warboar

├ Mount Entity

wh_main_grn_cav_boar_blood

├ Mount Speed

60

└ Mount Health

8

Leadership (Base Morale)

60

Abilities

No Ability

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Shielded
    Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Requires Buildings
Orc Boar Boyz Lv. 0

(wh_dlc06_grn_boars_1_skarsnik)
Level 0

(wh_dlc06_grn_boars_2_skarsnik)
Level 1
Boar Sty
Boar Sty
(wh_main_grn_boars_1)
Level 0
Boar Penz
Boar Penz
(wh_main_grn_boars_2)
Level 1
Garrison Buildings
Orc Boar Boyz x 2 Orc Guard House
Orc Guard House
(wh_main_grn_garrison_2)
Level 1
Black Crag (Greenskin Encampment)
Black Crag (Greenskin Encampment)
(wh_main_special_settlement_black_crag_3_grn)
Level 3
Orc Boar Boyz x 3 Black Crag (Greenskin Fort)
Black Crag (Greenskin Fort)
(wh_main_special_settlement_black_crag_4_grn)
Level 4
Black Crag (Greenskin Stronghold)
Black Crag (Greenskin Stronghold)
(wh_main_special_settlement_black_crag_5_grn)
Level 5
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