Nasty SkulkersEven the most heinous green-skinned scumbags look upon these Goblins' swift skulduggery with reverent horror.
When it comes to discovering underhanded advantages, Goblins are always seeking some new kind of dirty trick, be it a chance to sneak attack a foe or gang up on a crippled enemy. Some Goblins excel at darting forward and stabbing at an enemy's soft spots before slinking away. It is almost magical the way that they seem to pop out of nowhere - striking from between a comrade's legs or leaping out of the shadows "all stabby like". Such devious gobbos are known as Nasty Skulkers and are generally thought to be "a bad piece o' work", even by shifty Goblin standards. Once a Nasty Skulker has latched onto an enemy unit, he will plague it, slitting throats and jabbing groins until he is found out and stomped to death.
Unit NameNasty Skulkers
Main Unit Keywh_dlc06_grn_inf_nasty_skulkers_0
Land Unit Keywh_dlc06_grn_inf_nasty_skulkers_0
Naval Unit Keywh_main_shp_transport
Custom Battle Cost500
├ Melee Weaponwh_dlc06_grn_goblin_dual_sword
├ Melee Damage Base6
├ Melee Damage Ap18
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence16
└ Shield Defence0
├ Armour Defence15
└ Shield Armour0
├ Man Entitywh_dlc06_grn_inf_skulkers_blood_dismembers
├ Man Speed37
├ Man Health8
└ Bonus Hit Points37
Leadership (Base Morale)40
- Clogging the senses with acrid, stinging smoke leaves an enemy completely vulnerable.
- Greenskins are never gracious in victory. Wherever they can press an unfair advantage, they will!
This unit can move hidden in any terrain.
Strengths & Weaknesses
No Strengths and Weaknesses
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|The Season of Revelation|