Left Panel
menu
HomeHome / Total War: WARHAMMER / Hochland / Units / Halberdiers
Halberdiers HochlandHochland Spear Infantry

Halberdiers

Halberdiers are stalwart defenders, able to hold the line behind a wall of Halberds, cutting enemies to ribbons.

State troops are paid as full-time professional soldiers, ready to answer the call to arms at all times. In addition to forming a standing army to repel enemy attack, state troops also serve as city guards, the fire watch and the enforcers of the law. However, most of the time these soldiers spend their days drilling and training with various weapons to the barked instructions of grim-faced Sergeants and veteran Marksmen. Every state trains its regiments to fight together, providing each other with mutual protection on the battlefield. State regiments often march to battle with detachments of differently armed troops to aid them. These detachments form up close to their regimental units, where they guard vulnerable flanks and provide battlefield support, either by joining in the bloody melee of close combat, or by showering oncoming enemies with missile fire. Swordsmen fight shoulder to shoulder with Spearmen, the close range parries and ripostes of swords complementing the longer reach of the spear. Handgunners and Crossbowmen fell their foes with withering volleys of fire, but should a foe survive through such salvos, a detachment of Halberdiers will bravely intercept them, cutting them down with heavy-bladed polearms.

Halberdiers

Unit Name

Halberdiers

Main Unit Key

wh_main_emp_inf_halberdiers

Land Unit Key

wh_main_emp_inf_halberdiers

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Halberd Infantry

Naval Unit Group

Halberd Infantry

Soldiers

120

Caste

Melee Infantry

Category

Melee Infantry

Class

Spear Infantry

Custom Battle Cost

650

Recruitment Cost

650

Upkeep Cost

163

Melee Attack

25

Weapon Strength (Weapon Damage)

27

├ Melee Weapon

wh_main_emp_halberd

├ Melee Damage Base

8

├ Melee Damage Ap

19

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

17

└ Bonus vs Infantry

0

Charge Bonus

8

Melee Defence

42

├ Base Defence

42

├ Shield

none

└ Shield Defence

0

Armour

30

├ Armour

wh_main_emp_light

├ Armour Defence

30

└ Shield Armour

0

Health

62

├ Man Entity

wh_main_infantry_standard_blood_dismembers

├ Man Speed

31

├ Man Health

8

└ Bonus Hit Points

54

Leadership (Base Morale)

64

Abilities

No Ability

Attributes

  • Charge Defence vs. Large
    When bracing, this unit negates the charge bonus of any large attacker.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Charge Defence Against Large Foes
    When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Requires Buildings
Halberdiers Lv. 0 Rally Field
Rally Field
(wh_main_emp_barracks_2)
Level 1
Barracks
Barracks
(wh_main_emp_barracks_3)
Level 2
Garrison Buildings
Halberdiers x 2 City Watch
City Watch
(wh_main_emp_garrison_2)
Level 1
Town
Town
(wh_main_emp_settlement_minor_3)
Level 3
Coastal Town
Coastal Town
(wh_main_emp_settlement_minor_3_coast)
Level 3
Tall Walls
Tall Walls
(wh_main_emp_walls_2)
Level 1
Altdorf (Village)
Altdorf (Village)
(wh_main_special_settlement_altdorf_2_emp)
Level 2
Halberdiers x 3 Town
Town
(wh_main_emp_settlement_major_3)
Level 3
Coastal Town
Coastal Town
(wh_main_emp_settlement_major_3_coast)
Level 3
City
City
(wh_main_emp_settlement_major_4)
Level 4
Coastal City
Coastal City
(wh_main_emp_settlement_major_4_coast)
Level 4
City-State
City-State
(wh_main_emp_settlement_major_5)
Level 5
Coastal City-State
Coastal City-State
(wh_main_emp_settlement_major_5_coast)
Level 5
Altdorf (Town)
Altdorf (Town)
(wh_main_special_settlement_altdorf_3_emp)
Level 3
Altdorf (City)
Altdorf (City)
(wh_main_special_settlement_altdorf_4_emp)
Level 4
Occupied Drakenhof (Town)
Occupied Drakenhof (Town)
(wh_main_special_settlement_castle_drakenhof_3_emp)
Level 3
Occupied Drakenhof (City)
Occupied Drakenhof (City)
(wh_main_special_settlement_castle_drakenhof_4_emp)
Level 4
Occupied Drakenhof (City-State)
Occupied Drakenhof (City-State)
(wh_main_special_settlement_castle_drakenhof_5_emp)
Level 5
Occupied Couronne (Town)
Occupied Couronne (Town)
(wh_main_special_settlement_couronne_3_emp)
Level 3
Occupied Couronne (City)
Occupied Couronne (City)
(wh_main_special_settlement_couronne_4_emp)
Level 4
Occupied Couronne (City-State)
Occupied Couronne (City-State)
(wh_main_special_settlement_couronne_5_emp)
Level 5
Occupied Kislev (Town)
Occupied Kislev (Town)
(wh_main_special_settlement_kislev_3_emp)
Level 3
Occupied Kislev (City)
Occupied Kislev (City)
(wh_main_special_settlement_kislev_4_emp)
Level 4
Occupied Kislev (City-State)
Occupied Kislev (City-State)
(wh_main_special_settlement_kislev_5_emp)
Level 5
Occupied Miragliano (Town)
Occupied Miragliano (Town)
(wh_main_special_settlement_miragliano_3_emp)
Level 3
Occupied Miragliano (City)
Occupied Miragliano (City)
(wh_main_special_settlement_miragliano_4_emp)
Level 4
Occupied Miragliano (City-State)
Occupied Miragliano (City-State)
(wh_main_special_settlement_miragliano_5_emp)
Level 5