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Steam Tank The EmpireThe Empire Chariot

Steam Tank

From great range, a Steam Tank launches powerful shots of armour-piercing cannon fire with tremendous stopping power.

Steam Tanks are monstrous, smoke-belching creations that rumble towards the enemy, firing deadly cannonballs from their steam-powered guns. A thick, armoured skin protects the whole Steam Tank and the advance of these iron behemoths is terrifying to behold; arrows and sword strokes rebound harmlessly from hulls and enemy warriors are crushed beneath their immense bulk. Steam Tanks are armed with a steam-powered cannon that can fire a spinning ball of iron whirling into the foe's ranks. A turret-mounted steam gun is also standard, which can engulf nearby enemies in great gouts of scalding steam.

Steam Tank

Unit Name

Steam Tank

Main Unit Key

wh_main_emp_veh_steam_tank

Land Unit Key

wh_main_emp_veh_steam_tank_driver

Naval Unit Key

wh_main_shp_transport

Land Unit Group

War Machine

Naval Unit Group

War Machine

Soldiers

1

Caste

Chariot

Category

War Machine

Class

Chariot

Custom Battle Cost

2200

Recruitment Cost

2200

Upkeep Cost

550

Missile Damage

400

├ Missile Weapon

wh_main_emp_steam_tank_cannon_ball

├ Projectile

wh_emp_steam_tank_cannon_ball

├ Missile Damage

100

├ Missile Ap Damage

300

└ Base Reload Time

11

Accuracy

10

Range

380

Reload

10

Shots Per Minute

6.1

Ammunition

40

Engine Missile Damage

0

├ Engine

wh_main_emp_veh_steam_tank

├ Missile Weapon

├ Projectile

├ Missile Damage

├ Missile Ap Damage

└ Base Reload Time

Accuracy

10

Range

Reload

10

Shots Per Minute

Ammunition

40

Melee Attack

35

Weapon Strength (Weapon Damage)

140

├ Melee Weapon

wh_main_steamtank

├ Melee Damage Base

50

├ Melee Damage Ap

90

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

80

Melee Defence

10

├ Base Defence

10

├ Shield

none

└ Shield Defence

0

Armour

160

├ Armour

wh_main_emp_steamtank

├ Armour Defence

160

└ Shield Armour

0

Health

6840

├ Man Entity

wh_main_vehicle_steam_tank

├ Man Speed

50

├ Man Health

8

└ Bonus Hit Points

6832

Leadership (Base Morale)

100

Abilities

No Ability

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Unbreakable
    This unit does not suffer any form of leadership loss and will never rout.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Causes Terror
    This unit can fear themselves.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Unbreakable
    This unit does not suffer any form of leadership loss and will never rout.
Requires Buildings
Steam Tank Lv. 0 Engineer's Workshop
Engineer's Workshop
(wh_main_emp_forges_3)
Level 2
Garrison Buildings
Steam Tank x 1 Altdorf (City-State)
Altdorf (City-State)
(wh_main_special_settlement_altdorf_5_emp)
Level 5