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Swordsmen The EmpireThe Empire Melee Infantry

Swordsmen

The Swordsmen form a resolute battle line. Blades in hand, they thrive in melee, at the heart of battle.

State troops are paid as full-time professional soldiers, ready to answer the call to arms at all times. In addition to forming a standing army to repel enemy attack, state troops also serve as city guards, the fire watch and the enforcers of the law. However, most of the time these soldiers spend their days drilling and training with various weapons to the barked instructions of grim-faced Sergeants and veteran Marksmen. Every state trains its regiments to fight together, providing each other with mutual protection on the battlefield. State regiments often march to battle with detachments of differently armed troops to aid them. These detachments form up close to their regimental units, where they guard vulnerable flanks and provide battlefield support, either by joining their regimental units in the bloody melee of close combat, or by showering oncoming enemies with missile fire. Swordsmen fight shoulder to shoulder with Spearmen, the close range parries and ripostes of swords complimenting the longer reach of the spear. Handgunners and Crossbowmen fell their foes with withering volleys of fire, but should a foe survive through such salvos, a detachment of Halberdiers will bravely intercept them, cutting them down with heavy bladed pole arms.

Swordsmen

Unit Name

Swordsmen

Main Unit Key

wh_main_emp_inf_swordsmen

Land Unit Key

wh_main_emp_inf_swordsmen

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Sword Infantry

Naval Unit Group

Sword Infantry

Soldiers

120

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

400

Recruitment Cost

400

Upkeep Cost

100

Melee Attack

32

Weapon Strength (Weapon Damage)

28

├ Melee Weapon

wh_main_emp_sword

├ Melee Damage Base

22

├ Melee Damage Ap

6

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

16

Melee Defence

32

├ Base Defence

32

├ Shield

wh_missile_block_35_metal

└ Shield Defence

0

Armour

65

├ Armour

wh_main_emp_light

├ Armour Defence

30

└ Shield Armour

35

Health

58

├ Man Entity

wh_main_infantry_standard_blood_dismembers

├ Man Speed

31

├ Man Health

8

└ Bonus Hit Points

50

Leadership (Base Morale)

60

Abilities

No Ability

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Shielded
    Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
Requires Buildings
Swordsmen Lv. 0 Training Field
Training Field
(wh_main_emp_barracks_1)
Level 0
Rally Field
Rally Field
(wh_main_emp_barracks_2)
Level 1
Barracks
Barracks
(wh_main_emp_barracks_3)
Level 2
Garrison Buildings
Swordsmen x 2 Guard House
Guard House
(wh_main_emp_garrison_1)
Level 0
Hamlet
Hamlet
(wh_main_emp_settlement_major_1)
Level 1
Coastal Hamlet
Coastal Hamlet
(wh_main_emp_settlement_major_1_coast)
Level 1
City
City
(wh_main_emp_settlement_major_4)
Level 4
Coastal City
Coastal City
(wh_main_emp_settlement_major_4_coast)
Level 4
Hamlet
Hamlet
(wh_main_emp_settlement_minor_1)
Level 1
Coastal Hamlet
Coastal Hamlet
(wh_main_emp_settlement_minor_1_coast)
Level 1
Village
Village
(wh_main_emp_settlement_minor_2)
Level 2
Coastal Village
Coastal Village
(wh_main_emp_settlement_minor_2_coast)
Level 2
Town
Town
(wh_main_emp_settlement_minor_3)
Level 3
Coastal Town
Coastal Town
(wh_main_emp_settlement_minor_3_coast)
Level 3
Basic Walls
Basic Walls
(wh_main_emp_walls_1)
Level 0
Occupied Drakenhof Hamlet
Occupied Drakenhof Hamlet
(wh_main_special_settlement_castle_drakenhof_1_emp)
Level 1
Occupied Drakenhof (City)
Occupied Drakenhof (City)
(wh_main_special_settlement_castle_drakenhof_4_emp)
Level 4
Occupied Couronne (Hamlet)
Occupied Couronne (Hamlet)
(wh_main_special_settlement_couronne_1_emp)
Level 1
Occupied Couronne (City)
Occupied Couronne (City)
(wh_main_special_settlement_couronne_4_emp)
Level 4
Occupied Kislev (Hamlet)
Occupied Kislev (Hamlet)
(wh_main_special_settlement_kislev_1_emp)
Level 1
Occupied Kislev (City)
Occupied Kislev (City)
(wh_main_special_settlement_kislev_4_emp)
Level 4
Occupied Miragliano (Hamlet)
Occupied Miragliano (Hamlet)
(wh_main_special_settlement_miragliano_1_emp)
Level 1
Occupied Miragliano (City)
Occupied Miragliano (City)
(wh_main_special_settlement_miragliano_4_emp)
Level 4
Swordsmen x 3 Village
Village
(wh_main_emp_settlement_major_2)
Level 2
Coastal Village
Coastal Village
(wh_main_emp_settlement_major_2_coast)
Level 2
Town
Town
(wh_main_emp_settlement_major_3)
Level 3
Coastal Town
Coastal Town
(wh_main_emp_settlement_major_3_coast)
Level 3
Occupied Drakenhof (Village)
Occupied Drakenhof (Village)
(wh_main_special_settlement_castle_drakenhof_2_emp)
Level 2
Occupied Drakenhof (Town)
Occupied Drakenhof (Town)
(wh_main_special_settlement_castle_drakenhof_3_emp)
Level 3
Occupied Couronne (Village)
Occupied Couronne (Village)
(wh_main_special_settlement_couronne_2_emp)
Level 2
Occupied Couronne (Town)
Occupied Couronne (Town)
(wh_main_special_settlement_couronne_3_emp)
Level 3
Occupied Kislev (Village)
Occupied Kislev (Village)
(wh_main_special_settlement_kislev_2_emp)
Level 2
Occupied Kislev (Town)
Occupied Kislev (Town)
(wh_main_special_settlement_kislev_3_emp)
Level 3
Occupied Miragliano (Village)
Occupied Miragliano (Village)
(wh_main_special_settlement_miragliano_2_emp)
Level 2
Occupied Miragliano (Town)
Occupied Miragliano (Town)
(wh_main_special_settlement_miragliano_3_emp)
Level 3
Swordsmen x 1 Tall Walls
Tall Walls
(wh_main_emp_walls_2)
Level 1
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