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HomeHome / Total War: WARHAMMER / The Empire / Units / Spearmen (Shields)
Spearmen (Shields) The EmpireThe Empire Spear Infantry

Spearmen (Shields)

Spearmen provide the backbone of the Empire's battle line, a defensive row of spears against the enemy charge.

State troops are paid as full-time professional soldiers, ready to answer the call to arms at all times. In addition to forming a standing army to repel enemy attack, state troops also serve as city guards, the fire watch and the enforcers of the law. However, most of the time these soldiers spend their days drilling and training with various weapons to the barked instructions of grim-faced Sergeants and veteran Marksmen. Every state trains its regiments to fight together, providing each other with mutual protection on the battlefield. State regiments often march to battle with detachments of differently armed troops to aid them. These detachments form up close to their regimental units, where they guard vulnerable flanks and provide battlefield support, either by joining in the bloody melee of close combat, or by showering oncoming enemies with missile fire. Swordsmen fight shoulder to shoulder with Spearmen, the close range parries and ripostes of swords complementing the longer reach of the spear. Handgunners and Crossbowmen fell their foes with withering volleys of fire, but should a foe survive through such salvos, a detachment of Halberdiers will bravely intercept them, cutting them down with heavy-bladed polearms.

Spearmen (Shields)

Unit Name

Spearmen (Shields)

Main Unit Key

wh_main_emp_inf_spearmen_1

Land Unit Key

wh_main_emp_inf_spearmen_1

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Spear Infantry

Naval Unit Group

Spear Infantry

Soldiers

120

Caste

Melee Infantry

Category

Melee Infantry

Class

Spear Infantry

Custom Battle Cost

400

Recruitment Cost

400

Upkeep Cost

100

Melee Attack

20

Weapon Strength (Weapon Damage)

25

├ Melee Weapon

wh_main_emp_spear

├ Melee Damage Base

20

├ Melee Damage Ap

5

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

15

└ Bonus vs Infantry

0

Charge Bonus

4

Melee Defence

42

├ Base Defence

42

├ Shield

wh_missile_block_35_metal

└ Shield Defence

0

Armour

65

├ Armour

wh_main_emp_light

├ Armour Defence

30

└ Shield Armour

35

Health

58

├ Man Entity

wh_main_infantry_standard_blood_dismembers

├ Man Speed

31

├ Man Health

8

└ Bonus Hit Points

50

Leadership (Base Morale)

60

Abilities

No Ability

Attributes

  • Charge Defence vs. Large
    When bracing, this unit negates the charge bonus of any large attacker.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Shielded
    Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Charge Defence Against Large Foes
    When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Requires Buildings
Spearmen (Shields) Lv. 0 Rally Field
Rally Field
(wh_main_emp_barracks_2)
Level 1
Barracks
Barracks
(wh_main_emp_barracks_3)
Level 2
Garrison Buildings
Spearmen (Shields) x 3 Village
Village
(wh_main_emp_settlement_major_2)
Level 2
Coastal Village
Coastal Village
(wh_main_emp_settlement_major_2_coast)
Level 2
Occupied Drakenhof (Village)
Occupied Drakenhof (Village)
(wh_main_special_settlement_castle_drakenhof_2_emp)
Level 2
Occupied Couronne (Village)
Occupied Couronne (Village)
(wh_main_special_settlement_couronne_2_emp)
Level 2
Occupied Kislev (Village)
Occupied Kislev (Village)
(wh_main_special_settlement_kislev_2_emp)
Level 2
Occupied Miragliano (Village)
Occupied Miragliano (Village)
(wh_main_special_settlement_miragliano_2_emp)
Level 2
Spearmen (Shields) x 2 Village
Village
(wh_main_emp_settlement_minor_2)
Level 2
Coastal Village
Coastal Village
(wh_main_emp_settlement_minor_2_coast)
Level 2
Basic Walls
Basic Walls
(wh_main_emp_walls_1)
Level 0
Altdorf (Village)
Altdorf (Village)
(wh_main_special_settlement_altdorf_2_emp)
Level 2
Spearmen (Shields) x 4 Altdorf (Hamlet)
Altdorf (Hamlet)
(wh_main_special_settlement_altdorf_1_emp)
Level 1