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Bright Wizard (Barded Warhorse) The EmpireThe Empire Command

Bright Wizard (Barded Warhorse)

The Lore of Fire imbues Bright Wizards with the power to call searing fire and burning death upon those who oppose them.

The Lore of Fire, or Pyromancy, is borne upon the searing Wind of Aqshy - the study of the Bright Order. The Key of Secrets is their symbol, representing the unlocking of knowledge. Fire Wizards are easily recognised for their red robes and wild orange hair and beards. They are ruddy of skin and are frequently adorned with tattoos that writhe with the weaving of their spells. They are of a fiery temperament, their anger capable of changing from a guttering flame to a raging inferno in a split second. The Bright College is a marvel of architecture. Blazing towers rise like pillars of fire into Altdorf's sky. At the heart of the college, a gigantic beacon burns both day and night, and once cast an eerie scarlet glow over neighbouring districts. The college now stands alone, however, surrounded by a blackened wasteland where, according to hearsay, a warren of streets once stood.

Bright Wizard (Barded Warhorse)

Unit Name

Bright Wizard (Barded Warhorse)

Main Unit Key

wh_main_emp_cha_wizard_fire_3

Land Unit Key

wh_main_emp_cha_wizard_fire_3

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Wizard

Naval Unit Group

Wizard

Soldiers

1

Caste

Hero

Category

Cavalry

Class

Command

Custom Battle Cost

550

Recruitment Cost

1200

Upkeep Cost

300

Melee Attack

25

Weapon Strength (Weapon Damage)

300

├ Melee Weapon

wh_main_emp_sword_caster

├ Melee Damage Base

210

├ Melee Damage Ap

90

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

30

Melee Defence

30

├ Base Defence

30

├ Shield

none

└ Shield Defence

0

Armour

50

├ Armour

wh_main_emp_leather_barded

├ Armour Defence

50

└ Shield Armour

0

Health

3576

├ Man Entity

wh_main_infantry_standard_wizard_rider_blood_dismembers

├ Man Speed

33

├ Man Health

8

├ Bonus Hit Points

3560

├ Mount

wh_main_emp_mnt_warhorse_barded_hero

├ Mount Entity

wh_main_cavalry_slow_hero_blood

├ Mount Speed

66

└ Mount Health

8

Leadership (Base Morale)

55

Abilities

  • Arcane Conduit
    A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits - funnelling the magical tempests to their cause.

Attributes

  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.
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