Witch HunterWith pistol in hand and a furious desire to root out heresy, the Witch Hunter is a formidable fighter.
Judge, jury and executioner combined, a Witch Hunter will use any means necessary to burn out heresy from the heart of the Empire. Not a twinge of doubt softens the knife-sharp edges of a Witch Hunter's soul; his bleak existence allows no room for foibles such as compassion or mercy. Indeed, they are often feared even by the innocent, as it is said that a Witch Hunter would sooner raze an entire village to the ground then see a single worshipper of Chaos go free. And yet, for all the heartlessness and cruelty of this dark brotherhood, the Empire needs men of this calibre - men who will put aside their own humanity in order to punish and destroy those who embrace dark sorcery or the temptation of Chaos. Such is a Witch Hunter's duty, and it is a burden lesser men would find impossible to bear.
Unit NameWitch Hunter
Main Unit Keywh_main_emp_cha_witch_hunter
Land Unit Keywh_main_emp_cha_witch_hunter
Naval Unit Keywh_main_shp_transport
Land Unit GroupMissile Specialist
Naval Unit GroupMissile Specialist
Custom Battle Cost600
├ Missile Weaponwh_main_emp_witchhunter_pistol
├ Missile Damage26
├ Missile Ap Damage104
└ Base Reload Time4
Shots Per Minute16.7
├ Melee Weaponwh_main_emp_sword_witchhunter
├ Melee Damage Base230
├ Melee Damage Ap80
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence34
└ Shield Defence0
├ Armour Defence30
└ Shield Armour0
├ Man Entitywh_main_infantry_standard_hero_blood_dismembers
├ Man Speed35
├ Man Health8
└ Bonus Hit Points3350
Leadership (Base Morale)65
The Witch Hunter levels his finger across the battlefield and accuses one of the enemy of arch-heresy!
Those who are "slippery" cannot be cornered or pinned - they simply "slip" away…
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armour-Piercing Missiles
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
This unit is best used to attack individual targets such as Heroes. As it can only damage very few individuals at a time, it is not suitable against hordes of weak enemies.