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Karl Franz The EmpireThe Empire Command

Karl Franz

"For the Empire! For Sigmar! For GLORY!"

The Emperor is Karl Franz, Prince of Altdorf and Elector Count of Reikland. Karl Franz is said to be the greatest statesman the Old World has ever seen. He is also a military genius and a valiant general. The Emperor frequently takes personal command of his soldiers, wielding Ghal Maraz, the fabled hammer of Sigmar, like the Warrior God of old, smiting enemies of the Empire with every blow. Karl Franz often rides to battle on the back of Deathclaw, reputed to be the mightiest Imperial griffon that ever lived. A powerful bond exists between the beast and its master, one forged in countless battles and many adventures. During the Battle of Blood Keep, Deathclaw stood over the prone form of the wounded Emperor for three hours, slaying any who came near until the Reiksguard could hack a path to their fallen Lord.

Karl Franz

Unit Name

Karl Franz

Main Unit Key

wh_main_emp_cha_karl_franz_1

Land Unit Key

wh_main_emp_cha_karl_franz_1

Naval Unit Key

wh_main_shp_transport

Soldiers

1

Category

War Beast

Class

Command

Custom Battle Cost

1800

Recruitment Cost

1700

Upkeep Cost

425

Melee Attack

45

Weapon Strength (Weapon Damage)

450

├ Melee Weapon

wh_main_emp_karl_franz_deathclaw

├ Melee Damage Base

160

├ Melee Damage Ap

290

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

90

Melee Defence

30

├ Base Defence

30

├ Shield

none

└ Shield Defence

0

Armour

95

├ Armour

wh_main_emp_full_plate

├ Armour Defence

95

└ Shield Armour

0

Health

5196

├ Man Entity

wh_main_infantry_standard_hero_blood

├ Man Speed

35

├ Man Health

8

├ Bonus Hit Points

5180

├ Mount

wh_main_emp_mnt_deathclaw

├ Mount Entity

wh_main_flying_griffon_blood

├ Mount Speed

70

└ Mount Health

8

Leadership (Base Morale)

80

Abilities

Karl Franz
  • Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
  • There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
  • On the battlefield, the craven's path is an easy one, but for those champions that choose to stand? Fortune will surely favour them and their troops.
  • Those in command of the Empire’s ranks will issue their orders with a ferocious bark, expecting instant obeisance.
  • The mighty griffon lets out a blood-curdling roar, chilling his enemies.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their [[img:icon_morale]][[/img]]leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Encourage
    This unit provides a [[img:icon_morale]][[/img]]leadership bonus to nearby allies. Units within range of both the [[img:icon_general]][[/img]]Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Strengths & Weaknesses

No Strengths and Weaknesses