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General of the Empire The EmpireThe Empire Command

General of the Empire

The Lord commander wades into battle, cutting foes apart and setting an example for the rest of the army.

The armies of the Empire are led by warriors who have been trained to direct their forces as effortlessly as a swordsman wields a blade. First and foremost amongst these great leaders are the Elector Counts, inspirational and famous individuals whose mere presence can steady a wavering battle line. The knowledge that their count is personally fighting beside them is enough to embolden the courage of a province's soldiers and strengthen their resolve. In practice, however, it is unfeasible for Elector Counts to command every force that must be despatched, for the Empire is a dangerous land, and its territories are forever under attack from savage monsters and marauding armies. Often, command is delegated to a trusted soldier considered to be an honourable leader of men, and this officer will lead the province's forces when the count cannot. Of course there are always exceptions, and some of the more bellicose counts, such as Valmir von Raukov of Ostland, have an unhealthy love for the clash of swords and the thunder of cannons, thus taking to the field of battle whenever they can. Many of the men appointed by an Elector Count to lead an army will also be nobles of the Empire, educated in martial pursuits from an early age - falconry, swordsmanship and hunting Beastmen in the forests. Others have risen through the ranks, having first stood amongst the rank and file with a bloody halberd in their hands. These officers vary greatly in standing, depending on the size of the force they lead, and can be known as captain, marshals, generals or simply commanders. Regardless of their station, the vast majority will be tried and tested veterans of many years who have a fine understanding of the craft of soldiering, having spent most of their lives fighting in defence of the Empire.

General of the Empire

Unit Name

General of the Empire

Main Unit Key

wh_main_emp_cha_general_1

Land Unit Key

wh_main_emp_cha_general_1

Naval Unit Key

wh_main_shp_transport

Soldiers

1

Category

Cavalry

Class

Command

Custom Battle Cost

1000

Recruitment Cost

1200

Upkeep Cost

300

Melee Attack

55

Weapon Strength (Weapon Damage)

450

├ Melee Weapon

wh_main_emp_sword_hero_general

├ Melee Damage Base

300

├ Melee Damage Ap

150

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

70

Melee Defence

45

├ Base Defence

45

├ Shield

wh_missile_block_35_metal

└ Shield Defence

0

Armour

135

├ Armour

wh_main_emp_full_plate_barded

├ Armour Defence

100

└ Shield Armour

35

Health

4256

├ Man Entity

wh_main_infantry_standard_hero_blood_dismembers

├ Man Speed

35

├ Man Health

8

├ Bonus Hit Points

4240

├ Mount

wh_main_emp_mnt_warhorse_barded_hero

├ Mount Entity

wh_main_cavalry_slow_hero_blood

├ Mount Speed

66

└ Mount Health

8

Leadership (Base Morale)

70

Abilities

General of the Empire
  • Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
  • There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
  • On the battlefield, the craven's path is an easy one, but for those champions that choose to stand? Fortune will surely favour them and their troops.
  • Those in command of the Empire’s ranks will issue their orders with a ferocious bark, expecting instant obeisance.

Attributes

  • Encourage
    This unit provides a [[img:icon_morale]][[/img]]leadership bonus to nearby allies. Units within range of both the [[img:icon_general]][[/img]]Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses