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HomeHome / Total War: WARHAMMER / The Empire / Units / Pistoliers
Pistoliers The EmpireThe Empire Missile Cavalry

Pistoliers

The Pistoliers are standard ranged cavalry, their pistols packing an effective punch whilst maintaining mobility.

Pistoliers are young nobles who are not yet old or experienced enough to test their spurs in battle or join one of the Knightly Orders. However, the clarion Call-to-Arms pounds strongly in the veins of these youths, and many cannot wait to march to war and prove themselves on the glorious field of combat. Some spirited young nobles may gather their friends and form regiments of Pistoliers of their own, but most join the ranks of the Pistolkorps, a military organisation funded by the Emperor, the Engineers' School and sponsored by several Knightly Orders. Here, the nobles learn about horsemanship and war from the Outrider - grizzled veterans paid by the Knights to train their sons. Most of the young men who survive their time in the Pistolkorps go on to join a Knightly Order and put the skills and scars they have earned to good use as a fully armoured Knight.

Pistoliers

Unit Name

Pistoliers

Main Unit Key

wh_main_emp_cav_pistoliers_1

Land Unit Key

wh_main_emp_cav_pistoliers_1

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Missile Cavalry

Naval Unit Group

Missile Cavalry

Soldiers

60

Caste

Missile Cavalry

Category

Cavalry

Class

Missile Cavalry

Custom Battle Cost

600

Recruitment Cost

600

Upkeep Cost

150

Missile Damage

13

├ Missile Weapon

wh_main_emp_pistol

├ Projectile

wh_emp_pistol_bullet

├ Missile Damage

12

├ Missile Ap Damage

1

└ Base Reload Time

9

Accuracy

10

Range

60

Reload

10

Shots Per Minute

7.4

Ammunition

24

Melee Attack

12

Weapon Strength (Weapon Damage)

24

├ Melee Weapon

wh_main_emp_sword_cav

├ Melee Damage Base

22

├ Melee Damage Ap

2

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

8

Melee Defence

10

├ Base Defence

10

├ Shield

none

└ Shield Defence

0

Armour

30

├ Armour

wh_main_emp_light

├ Armour Defence

30

└ Shield Armour

0

Health

57

├ Man Entity

wh_main_cavalry_rider_standard_blood

├ Man Speed

33

├ Man Health

8

├ Bonus Hit Points

41

├ Mount

wh_main_emp_mnt_warhorse_fast

├ Mount Entity

wh_main_emp_cavalry_fast_blood

├ Mount Speed

92

└ Mount Health

8

Leadership (Base Morale)

50

Abilities

No Ability

Attributes

  • {{tr:guerrilla_deployment}}
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire while on the move.

Strengths & Weaknesses

  • Very Fast
    This unit can run circles around most other units, taunting and harrassing the enemy or evading its missile fire.
  • Weak Against Armour
    This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.
  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
Requires Buildings
Pistoliers Lv. 0 Stables
Stables
(wh_main_emp_stables_1)
Level 0
Livery
Livery
(wh_main_emp_stables_2)
Level 1
Menagerie
Menagerie
(wh_main_emp_stables_3)
Level 2
Garrison Buildings
Pistoliers x 2 Guard House
Guard House
(wh_main_emp_garrison_1)
Level 0