Outriders (Grenade Launcher)Fast and dependable, an Outrider can be in one place to fire, then be in another to fire again moments later.
Outriders are grim men who are both the commanders and drill instructors of the Pistolkorps. Outriders are rarely noblemen, but rather they are veterans elevated from the ranks of the state regiments, sergeants and officers who have shown an affinity for horsemanship and a talent for training new recruits. Outriders typically wear ornate armour, for noblemen pay well for their sons to learn the art of war. They also tend to sport eccentrically waxed moustaches to differentiate themselves from their younger charges. Outriders also form into separate regiments, sometimes to show their charges exactly how it's done, but also to display their own martial discipline to any noblemen in the army that might be looking for an experienced instructor to tutor their own sons. As the Pistolkorps is funded in part by the Imperial Engineers School, Outriders are equipped with deadly repeater handguns, weapons capable of unleashing devastating storms of lead at long range. The leader of the Outriders, inevitably the keenest shot in the regiment, will often be armed with an even more outlandish weapon as befits his status, gifted to him by a patron engineer.
Unit NameOutriders (Grenade Launcher)
Main Unit Keywh_main_emp_cav_outriders_1
Land Unit Keywh_main_emp_cav_outriders_1
Naval Unit Keywh_main_shp_transport
Land Unit GroupMissile Cavalry
Naval Unit GroupMissile Cavalry
Custom Battle Cost800
├ Missile Weaponwh_main_emp_grenade_launcher
├ Missile Damage4
├ Missile Ap Damage2
└ Base Reload Time10
Shots Per Minute30
├ Melee Weaponwh_main_emp_sword_cav
├ Melee Damage Base22
├ Melee Damage Ap2
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence12
└ Shield Defence0
├ Armour Defence30
└ Shield Armour0
├ Man Entitywh_main_cavalry_rider_standard_blood
├ Man Speed33
├ Man Health8
├ Bonus Hit Points58
├ Mount Entitywh_main_cavalry_standard_blood
├ Mount Speed80
└ Mount Health8
Leadership (Base Morale)50
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Fire Whilst Moving
This unit can fire while on the move.
Strengths & Weaknesses
- Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
- Can't Attack Air
Some ranged weapons, like grenade launchers, bombs or blasting charges, can't target airborne units.
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.