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Outriders (Grenade Launcher) The EmpireThe Empire Missile Cavalry

Outriders (Grenade Launcher)

Fast and dependable, an Outrider can be in one place to fire, then be in another to fire again moments later.

Outriders are grim men who are both the commanders and drill instructors of the Pistolkorps. Outriders are rarely noblemen, but rather they are veterans elevated from the ranks of the state regiments, sergeants and officers who have shown an affinity for horsemanship and a talent for training new recruits. Outriders typically wear ornate armour, for noblemen pay well for their sons to learn the art of war. They also tend to sport eccentrically waxed moustaches to differentiate themselves from their younger charges. Outriders also form into separate regiments, sometimes to show their charges exactly how it's done, but also to display their own martial discipline to any noblemen in the army that might be looking for an experienced instructor to tutor their own sons. As the Pistolkorps is funded in part by the Imperial Engineers School, Outriders are equipped with deadly repeater handguns, weapons capable of unleashing devastating storms of lead at long range. The leader of the Outriders, inevitably the keenest shot in the regiment, will often be armed with an even more outlandish weapon as befits his status, gifted to him by a patron engineer.

Outriders (Grenade Launcher)

Unit Name

Outriders (Grenade Launcher)

Main Unit Key

wh_main_emp_cav_outriders_1

Land Unit Key

wh_main_emp_cav_outriders_1

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Missile Cavalry

Naval Unit Group

Missile Cavalry

Soldiers

40

Caste

Missile Cavalry

Category

Cavalry

Class

Missile Cavalry

Custom Battle Cost

800

Recruitment Cost

800

Upkeep Cost

200

Missile Damage

6

├ Missile Weapon

wh_main_emp_grenade_launcher

├ Projectile

wh_emp_grenade

├ Missile Damage

4

├ Missile Ap Damage

2

└ Base Reload Time

10

Accuracy

10

Range

90

Reload

10

Shots Per Minute

6.7

Ammunition

18

Melee Attack

16

Weapon Strength (Weapon Damage)

24

├ Melee Weapon

wh_main_emp_sword_cav

├ Melee Damage Base

22

├ Melee Damage Ap

2

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

8

Melee Defence

12

├ Base Defence

12

├ Shield

none

└ Shield Defence

0

Armour

30

├ Armour

wh_main_emp_light

├ Armour Defence

30

└ Shield Armour

0

Health

74

├ Man Entity

wh_main_cavalry_rider_standard_blood

├ Man Speed

33

├ Man Health

8

├ Bonus Hit Points

58

├ Mount

wh_main_emp_mnt_warhorse

├ Mount Entity

wh_main_cavalry_standard_blood

├ Mount Speed

80

└ Mount Health

8

Leadership (Base Morale)

50

Abilities

No Ability

Attributes

  • {{tr:guerrilla_deployment}}
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire while on the move.

Strengths & Weaknesses

  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Can't Attack Air
    Some ranged weapons, like grenade launchers, bombs or blasting charges, can't target airborne units.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Requires Buildings
Outriders (Grenade Launcher) Lv. 0 Livery
Livery
(wh_main_emp_stables_2)
Level 1
Menagerie
Menagerie
(wh_main_emp_stables_3)
Level 2
Menagerie
Menagerie
(wh_main_emp_stables_3)
Level 2
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