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Empire Knights The EmpireThe Empire Shock Cavalry

Empire Knights

The noble-born warriors of the Empire fight in Knightly Orders, heroic brotherhoods who ride into battle atop mighty barded warhorses.

The Knightly Orders of the Empire are organised along strict hierarchical lines, with every novice trained in martial values until ready to take up the mantle of a fully-fledged Knight. Of the many warrior orders throughout the Empire, the Knights of Sigmar’s Blood, Knights of the Broken Sword, Knights Griffon and the Knights of the Blazing Sun are but few from a long list of the worthy.

Empire Knights

Unit Name

Empire Knights

Main Unit Key

wh_main_emp_cav_empire_knights

Land Unit Key

wh_main_emp_cav_empire_knights

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Shock Cavalry

Naval Unit Group

Shock Cavalry

Soldiers

60

Caste

Melee Cavalry

Category

Cavalry

Class

Shock Cavalry

Custom Battle Cost

900

Recruitment Cost

900

Upkeep Cost

225

Melee Attack

26

Weapon Strength (Weapon Damage)

30

├ Melee Weapon

wh_main_emp_lance

├ Melee Damage Base

21

├ Melee Damage Ap

9

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

48

Melee Defence

26

├ Base Defence

26

├ Shield

wh_missile_block_30_metal

└ Shield Defence

0

Armour

130

├ Armour

wh_main_emp_full_plate_barded

├ Armour Defence

100

└ Shield Armour

30

Health

92

├ Man Entity

wh_main_cavalry_rider_standard_blood

├ Man Speed

33

├ Man Health

8

├ Bonus Hit Points

76

├ Mount

wh_main_emp_mnt_warhorse_barded

├ Mount Entity

wh_main_cavalry_slow_blood

├ Mount Speed

66

└ Mount Health

8

Leadership (Base Morale)

70

Abilities

No Ability

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured & Shielded
    Armoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Requires Buildings
Empire Knights Lv. 0 Livery
Livery
(wh_main_emp_stables_2)
Level 1
Menagerie
Menagerie
(wh_main_emp_stables_3)
Level 2
Blazing Sun Chapterhouse
Blazing Sun Chapterhouse
(wh_main_special_blazing_sun_chapterhouse)
Level 0
Knights Panther Chapterhouse
Knights Panther Chapterhouse
(wh_main_special_knights_panther_chapterhouse)
Level 0
Couronne Tournament Grounds
Couronne Tournament Grounds
(wh_main_special_tournament_grounds)
Level 0
Garrison Buildings
Empire Knights x 2 Basic Walls
Basic Walls
(wh_main_emp_walls_1)
Level 0
Tall Walls
Tall Walls
(wh_main_emp_walls_2)
Level 1
Reinforced Walls
Reinforced Walls
(wh_main_emp_walls_3)
Level 2
Altdorf (Hamlet)
Altdorf (Hamlet)
(wh_main_special_settlement_altdorf_1_emp)
Level 1
Altdorf (Village)
Altdorf (Village)
(wh_main_special_settlement_altdorf_2_emp)
Level 2
Altdorf (Town)
Altdorf (Town)
(wh_main_special_settlement_altdorf_3_emp)
Level 3
Empire Knights x 3 Blazing Sun Chapterhouse
Blazing Sun Chapterhouse
(wh_main_special_blazing_sun_chapterhouse)
Level 0
Knights Panther Chapterhouse
Knights Panther Chapterhouse
(wh_main_special_knights_panther_chapterhouse)
Level 0
Couronne Tournament Grounds
Couronne Tournament Grounds
(wh_main_special_tournament_grounds)
Level 0