Left Panel
HomeHome / Total War: WARHAMMER / The Empire / Units / Demigryph Knights (Halberds)
Demigryph Knights (Halberds) The EmpireThe Empire Shock Cavalry

Demigryph Knights (Halberds)

More stalwart and powerful than even the riders atop them, demigryphs deliver a monstrous charge into enemy battle lines.

Whilst many of the monstrous creatures ridden by the heroes of the Empire have been raised from birth, such is not always the case with demigryphs. Amongst some Knightly Orders, an aspiring Knight's final trial is to capture a demigryph and break it up to his will. Unsurprisingly, many fail and are torn to bloody ribbons. As a result, there are relatively few Demigryph Knights in the Empire and even the Knights Griffon, who count fully two dozen of these majestic beasts amongst their number, still rely primarily on more conventional steeds. However, those few small Orders, such as the Knights of Taal's Fury and the Knights of the Vengeful Sun, whose entire brotherhoods can take to war upon these monstrous beasts, have a roll of victory honours surpassed only by the most ancient of Knightly Orders. Demigryph Knights do not tend to overwhelm their prey in great sweeping charges. Instead they are more likely to engage the enemy in protracted assaults where the strength and endurance of their fearsome mounts becomes decisive. Demigryphs are well suited to the savage and bloody nature of such fighting, with their claws and razor sharp beaks cutting a bloody swathe through their foes. In such close confines, a Knight's traditional lance loses much of its effectiveness, and many Demigryph Knights have thusly adapted their fighting style to wield heavy cavalry halberds in battle instead. These weapons strike the perfect balance between reach and power, and are far better suited to the Knight's role on the battlefield.

Demigryph Knights (Halberds)

Unit Name

Demigryph Knights (Halberds)

Main Unit Key

wh_main_emp_cav_demigryph_knights_1

Land Unit Key

wh_main_emp_cav_demigryph_knights_1

Naval Unit Key

wh_main_shp_transport

Soldiers

24

Category

Cavalry

Class

Shock Cavalry

Custom Battle Cost

1500

Recruitment Cost

1500

Upkeep Cost

375

Melee Attack

34

Weapon Strength (Weapon Damage)

56

├ Melee Weapon

wh_main_emp_demigryph_halberd

├ Melee Damage Base

18

├ Melee Damage Ap

38

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

30

└ Bonus vs Infantry

0

Charge Bonus

46

Melee Defence

32

├ Base Defence

32

├ Shield

none

└ Shield Defence

0

Armour

125

├ Armour

wh_main_emp_full_plate_barded_demigryph

├ Armour Defence

125

└ Shield Armour

0

Health

246

├ Man Entity

wh_main_cavalry_rider_standard_blood

├ Man Speed

33

├ Man Health

8

├ Bonus Hit Points

230

├ Mount

wh_main_emp_mnt_demigryph

├ Mount Entity

wh_main_monster_demigryph_blood

├ Mount Speed

76

└ Mount Health

8

Leadership (Base Morale)

70

Abilities

No Ability

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their [[img:icon_morale]][[/img]]leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Requires Buildings
Demigryph Knights (Halberds) Lv. 0 Menagerie
Menagerie
(wh_main_emp_stables_3)
Level 2