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HomeHome / Total War: WARHAMMER / The Empire / Units / Mortar
Mortar The EmpireThe Empire Field Artillery

Mortar

What a Mortar may lack in sheer stopping power compared to cannons, it makes up with pure vicious, explosive destruction.

Mortars are short, heavy weapons, designed to lob a hollow, explosive shell high into the air so that it drops onto its target. While a solid cannon ball may plough through several victims, a Mortar shell explodes with tremendous force, scattering razor sharp shrapnel over a wide area and scything through whole ranks of enemy warriors. Firing a Mortar is always a tense moment, for the quality of fuses is highly variable and it is not unknown for one to burn through before the crew have finished loading the shell. As a result, Mortar crews tend to be superstitious and carry a large number of good luck charms about their person.

Mortar

Unit Name

Mortar

Main Unit Key

wh_main_emp_art_mortar

Land Unit Key

wh_main_emp_art_mortar

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Siege Artillery

Naval Unit Group

Siege Artillery

Soldiers

44

Caste

War Machine

Category

Siege Engine

Class

Field Artillery

Custom Battle Cost

750

Recruitment Cost

750

Upkeep Cost

188

Engine Missile Damage

130

├ Engine

wh_main_emp_art_mortar

├ Missile Weapon

wh_main_emp_mortar

├ Projectile

wh_emp_mortar_shell

├ Missile Damage

100

├ Missile Ap Damage

30

└ Base Reload Time

20

Accuracy

10

Range

380

Reload

10

Shots Per Minute

3.3

Ammunition

22

Melee Attack

10

Weapon Strength (Weapon Damage)

24

├ Melee Weapon

wh_main_emp_sword_short

├ Melee Damage Base

22

├ Melee Damage Ap

2

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

5

Melee Defence

6

├ Base Defence

6

├ Shield

none

└ Shield Defence

0

Armour

20

├ Armour

wh_main_emp_leather

├ Armour Defence

20

└ Shield Armour

0

Health

46

├ Man Entity

wh_main_infantry_standard_blood_dismembers

├ Man Speed

31

├ Man Health

8

└ Bonus Hit Points

38

Leadership (Base Morale)

50

Abilities

No Ability

Attributes

  • Cannot Run
    This unit cannot run and will only move at walking pace.

Strengths & Weaknesses

  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Requires Buildings
Mortar Lv. 0 Gunsmith
Gunsmith
(wh_main_emp_forges_1)
Level 0
Foundry
Foundry
(wh_main_emp_forges_2)
Level 1
Engineer's Workshop
Engineer's Workshop
(wh_main_emp_forges_3)
Level 2
Garrison Buildings
Mortar x 1 City Watch
City Watch
(wh_main_emp_garrison_2)
Level 1
Tall Walls
Tall Walls
(wh_main_emp_walls_2)
Level 1
Altdorf (Village)
Altdorf (Village)
(wh_main_special_settlement_altdorf_2_emp)
Level 2
Mortar x 2 Reinforced Walls
Reinforced Walls
(wh_main_emp_walls_3)
Level 2
Nuln Cannon Foundry
Nuln Cannon Foundry
(wh_main_special_nuln_cannon_foundry)
Level 0
Altdorf (Town)
Altdorf (Town)
(wh_main_special_settlement_altdorf_3_emp)
Level 3
Altdorf (City)
Altdorf (City)
(wh_main_special_settlement_altdorf_4_emp)
Level 4
Altdorf (City-State)
Altdorf (City-State)
(wh_main_special_settlement_altdorf_5_emp)
Level 5