Left Panel
Mortar The EmpireThe Empire Field Artillery

Mortar

What a Mortar may lack in sheer stopping power compared to cannons, it makes up with pure vicious, explosive destruction.

Mortars are short, heavy weapons, designed to lob a hollow, explosive shell high into the air so that it drops onto its target. While a solid cannon ball may plough through several victims, a Mortar shell explodes with tremendous force, scattering razor sharp shrapnel over a wide area and scything through whole ranks of enemy warriors. Firing a Mortar is always a tense moment, for the quality of fuses is highly variable and it is not unknown for one to burn through before the crew have finished loading the shell. As a result, Mortar crews tend to be superstitious and carry a large number of good luck charms about their person.

Mortar

Unit Name

Mortar

Main Unit Key

wh_main_emp_art_mortar

Land Unit Key

wh_main_emp_art_mortar

Naval Unit Key

wh_main_shp_transport

Soldiers

44

Category

Siege Engine

Class

Field Artillery

Custom Battle Cost

750

Recruitment Cost

750

Upkeep Cost

188

Engine Missile Damage

130

├ Engine

wh_main_emp_art_mortar

├ Missile Weapon

wh_main_emp_mortar

├ Projectile

wh_emp_mortar_shell

├ Missile Damage

100

├ Missile Ap Damage

30

└ Base Reload Time

400

Accuracy

10

Range

380

Reload

80

Shots Per Minute

1

Ammunition

22

Melee Attack

10

Weapon Strength (Weapon Damage)

24

├ Melee Weapon

wh_main_emp_sword_short

├ Melee Damage Base

22

├ Melee Damage Ap

2

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

5

Melee Defence

6

├ Base Defence

6

├ Shield

none

└ Shield Defence

0

Armour

20

├ Armour

wh_main_emp_leather

├ Armour Defence

20

└ Shield Armour

0

Health

46

├ Man Entity

wh_main_infantry_standard_blood_dismembers

├ Man Speed

31

├ Man Health

8

└ Bonus Hit Points

38

Leadership (Base Morale)

50

Abilities

No Ability

Attributes

  • Cannot Run
    This unit cannot run and will only move at walking pace.

Strengths & Weaknesses

No Strengths and Weaknesses
Requires Buildings
Mortar Lv. 0 Gunsmith
Gunsmith
(wh_main_emp_forges_1)
Level 0
Foundry
Foundry
(wh_main_emp_forges_2)
Level 1
Engineer's Workshop
Engineer's Workshop
(wh_main_emp_forges_3)
Level 2
Garrison Buildings
Mortar x 1 City Watch
City Watch
(wh_main_emp_garrison_2)
Level 1
Tall Walls
Tall Walls
(wh_main_emp_walls_2)
Level 1
Altdorf (Village)
Altdorf (Village)
(wh_main_special_settlement_altdorf_2_emp)
Level 2
Mortar x 2 Reinforced Walls
Reinforced Walls
(wh_main_emp_walls_3)
Level 2
Nuln Cannon Foundry
Nuln Cannon Foundry
(wh_main_special_nuln_cannon_foundry)
Level 0
Altdorf (Town)
Altdorf (Town)
(wh_main_special_settlement_altdorf_3_emp)
Level 3
Altdorf (City)
Altdorf (City)
(wh_main_special_settlement_altdorf_4_emp)
Level 4
Altdorf (City-State)
Altdorf (City-State)
(wh_main_special_settlement_altdorf_5_emp)
Level 5