MortarWhat a Mortar may lack in sheer stopping power compared to cannons, it makes up with pure vicious, explosive destruction.
Mortars are short, heavy weapons, designed to lob a hollow, explosive shell high into the air so that it drops onto its target. While a solid cannon ball may plough through several victims, a Mortar shell explodes with tremendous force, scattering razor sharp shrapnel over a wide area and scything through whole ranks of enemy warriors. Firing a Mortar is always a tense moment, for the quality of fuses is highly variable and it is not unknown for one to burn through before the crew have finished loading the shell. As a result, Mortar crews tend to be superstitious and carry a large number of good luck charms about their person.
Main Unit Keywh_main_emp_art_mortar
Land Unit Keywh_main_emp_art_mortar
Naval Unit Keywh_main_shp_transport
Land Unit GroupSiege Artillery
Naval Unit GroupSiege Artillery
Custom Battle Cost750
├ Missile Weaponwh_main_emp_mortar
├ Missile Damage100
├ Missile Ap Damage30
└ Base Reload Time400
Shots Per Minute1
├ Melee Weaponwh_main_emp_sword_short
├ Melee Damage Base22
├ Melee Damage Ap2
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence6
└ Shield Defence0
├ Armour Defence20
└ Shield Armour0
├ Man Entitywh_main_infantry_standard_blood_dismembers
├ Man Speed31
├ Man Health8
└ Bonus Hit Points38
Leadership (Base Morale)50
- Cannot Run
This unit cannot run and will only move at walking pace.
Strengths & Weaknesses
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.