Great CannonThe Empire's standard, effective cannonry sends armour-piercing iron balls ploughing through enemy ranks with devastating aplomb.
The Great Cannons of the Imperial Gunnery School are the terror of the Empire's foes. Their thunderous fire sends iron balls hammering into the ranks of enemy warriors, each impact ploughing bloody furrows through tightly packed regiments. Even the mightiest creatures cannot ignore the power of a Great Cannon, as was ably demonstrated at the Siege of Middenheim, when Master Gunner Pumhart von Steyr decapitated a raging Dragon with a single well-placed shot.
Unit NameGreat Cannon
Main Unit Keywh_main_emp_art_great_cannon
Land Unit Keywh_main_emp_art_great_cannon
Naval Unit Keywh_main_shp_transport
Land Unit GroupSiege Artillery
Naval Unit GroupSiege Artillery
Custom Battle Cost800
├ Missile Weaponwh_main_emp_cannon
├ Missile Damage100
├ Missile Ap Damage280
└ Base Reload Time22
Shots Per Minute3
├ Melee Weaponwh_main_emp_sword_short
├ Melee Damage Base22
├ Melee Damage Ap2
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence6
└ Shield Defence0
├ Armour Defence20
└ Shield Armour0
├ Man Entitywh_main_infantry_standard_blood_dismembers
├ Man Speed31
├ Man Health8
└ Bonus Hit Points38
Leadership (Base Morale)50
- Cannot Run
This unit cannot run and will only move at walking pace.
Strengths & Weaknesses
- Good Range
This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range.
- Armour-Piercing Missiles
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.