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Grey Wizard The EmpireThe Empire Command

Grey Wizard

It is best not to speak ill of the Grey, for they are everywhere and nowhere all at once.

The Grey Order is the most secretive of all the Colleges of Magic. Indeed, though its members refer to themselves as Grey Guardians, just who, or what, they might be guarding remains unknown to outsiders. The Grey Order studies spells of concealment and illusion, which do not lend themselves well to the favour or ordinary folk. They are sometimes called Trickster Wizards, though never to their faces. More commonly, they are referred to as Grey Wizards, named after the colour of their robes, hats and wild, wolfish beards. They are wanderers who are often employed to deliver vital messages across the Empire. What makes this so mysterious is that they seem to cover the vast distances involved almost invisibly and at impossible speed.

Grey Wizard

Unit Name

Grey Wizard

Main Unit Key

wh_dlc05_emp_cha_wizard_shadows_0

Land Unit Key

wh_dlc05_emp_cha_wizard_shadows_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Wizard

Naval Unit Group

Wizard

Soldiers

1

Caste

Hero

Category

Missile Infantry

Class

Command

Custom Battle Cost

250

Recruitment Cost

1000

Upkeep Cost

250

Melee Attack

25

Weapon Strength (Weapon Damage)

300

├ Melee Weapon

wh_main_emp_sword_caster

├ Melee Damage Base

210

├ Melee Damage Ap

90

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

15

Melee Defence

30

├ Base Defence

30

├ Shield

none

└ Shield Defence

0

Armour

20

├ Armour

wh_main_emp_leather

├ Armour Defence

20

└ Shield Armour

0

Health

3138

├ Man Entity

wh_main_infantry_standard_wizard_blood_dismembers

├ Man Speed

33

├ Man Health

8

└ Bonus Hit Points

3130

Leadership (Base Morale)

55

Abilities

  • Arcane Conduit
    A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits - funnelling the magical tempests to their cause.

Attributes

  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.
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